control_allocator: handle saturation flags for helicopters

This commit is contained in:
Beat Küng
2022-09-01 11:53:20 +02:00
parent aa8d594e9b
commit 4087c27e84
13 changed files with 169 additions and 49 deletions
@@ -416,7 +416,8 @@ ControlAllocator::Run()
// Do allocation
_control_allocation[i]->allocate();
_actuator_effectiveness->updateSetpoint(c[i], i, _control_allocation[i]->_actuator_sp);
_actuator_effectiveness->updateSetpoint(c[i], i, _control_allocation[i]->_actuator_sp,
_control_allocation[i]->getActuatorMin(), _control_allocation[i]->getActuatorMax());
if (_has_slew_rate) {
_control_allocation[i]->applySlewRateLimit(dt);
@@ -585,30 +586,33 @@ ControlAllocator::publish_control_allocator_status(int matrix_index)
// TODO: disabled motors (?)
// Allocated control
const matrix::Vector<float, NUM_AXES> &allocated_control = _control_allocation[matrix_index]->getAllocatedControl();
control_allocator_status.allocated_torque[0] = allocated_control(0);
control_allocator_status.allocated_torque[1] = allocated_control(1);
control_allocator_status.allocated_torque[2] = allocated_control(2);
control_allocator_status.allocated_thrust[0] = allocated_control(3);
control_allocator_status.allocated_thrust[1] = allocated_control(4);
control_allocator_status.allocated_thrust[2] = allocated_control(5);
if (!_actuator_effectiveness->getAllocatedAndUnallocatedControl(control_allocator_status)) {
// Allocated control
const matrix::Vector<float, NUM_AXES> &allocated_control = _control_allocation[matrix_index]->getAllocatedControl();
control_allocator_status.allocated_torque[0] = allocated_control(0);
control_allocator_status.allocated_torque[1] = allocated_control(1);
control_allocator_status.allocated_torque[2] = allocated_control(2);
control_allocator_status.allocated_thrust[0] = allocated_control(3);
control_allocator_status.allocated_thrust[1] = allocated_control(4);
control_allocator_status.allocated_thrust[2] = allocated_control(5);
// Unallocated control
const matrix::Vector<float, NUM_AXES> unallocated_control = _control_allocation[matrix_index]->getControlSetpoint() -
allocated_control;
control_allocator_status.unallocated_torque[0] = unallocated_control(0);
control_allocator_status.unallocated_torque[1] = unallocated_control(1);
control_allocator_status.unallocated_torque[2] = unallocated_control(2);
control_allocator_status.unallocated_thrust[0] = unallocated_control(3);
control_allocator_status.unallocated_thrust[1] = unallocated_control(4);
control_allocator_status.unallocated_thrust[2] = unallocated_control(5);
// Unallocated control
const matrix::Vector<float, NUM_AXES> unallocated_control = _control_allocation[matrix_index]->getControlSetpoint() -
allocated_control;
control_allocator_status.unallocated_torque[0] = unallocated_control(0);
control_allocator_status.unallocated_torque[1] = unallocated_control(1);
control_allocator_status.unallocated_torque[2] = unallocated_control(2);
control_allocator_status.unallocated_thrust[0] = unallocated_control(3);
control_allocator_status.unallocated_thrust[1] = unallocated_control(4);
control_allocator_status.unallocated_thrust[2] = unallocated_control(5);
// Allocation success flags
control_allocator_status.torque_setpoint_achieved = (Vector3f(unallocated_control(0), unallocated_control(1),
unallocated_control(2)).norm_squared() < 1e-6f);
control_allocator_status.thrust_setpoint_achieved = (Vector3f(unallocated_control(3), unallocated_control(4),
unallocated_control(5)).norm_squared() < 1e-6f);
}
// Allocation success flags
control_allocator_status.torque_setpoint_achieved = (Vector3f(unallocated_control(0), unallocated_control(1),
unallocated_control(2)).norm_squared() < 1e-6f);
control_allocator_status.thrust_setpoint_achieved = (Vector3f(unallocated_control(3), unallocated_control(4),
unallocated_control(5)).norm_squared() < 1e-6f);
// Actuator saturation
const matrix::Vector<float, NUM_ACTUATORS> &actuator_sp = _control_allocation[matrix_index]->getActuatorSetpoint();