Added seatbelt fixedwing controller.

This commit is contained in:
jgoppert
2013-03-18 15:09:15 -04:00
parent 3ea44e4a29
commit 3c6fbeb1a0
3 changed files with 134 additions and 245 deletions
+104 -124
View File
@@ -86,113 +86,6 @@ void BlockStabilization::update(float pCmd, float qCmd, float rCmd,
_yawDamper.update(rCmd, r);
}
BlockHeadingHold::BlockHeadingHold(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_psi2Phi(this, "PSI2PHI"),
_phi2P(this, "PHI2P"),
_phiLimit(this, "PHI_LIM")
{
}
BlockHeadingHold::~BlockHeadingHold() {};
float BlockHeadingHold::update(float psiCmd, float phi, float psi, float p)
{
float psiError = _wrap_pi(psiCmd - psi);
float phiCmd = _phiLimit.update(_psi2Phi.update(psiError));
return _phi2P.update(phiCmd - phi);
}
BlockVelocityHoldBackside::BlockVelocityHoldBackside(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_v2Theta(this, "V2THE"),
_theta2Q(this, "THE2Q"),
_theLimit(this, "THE"),
_vLimit(this, "V")
{
}
BlockVelocityHoldBackside::~BlockVelocityHoldBackside() {};
float BlockVelocityHoldBackside::update(float vCmd, float v, float theta, float q)
{
// negative sign because nose over to increase speed
float thetaCmd = _theLimit.update(-_v2Theta.update(_vLimit.update(vCmd) - v));
return _theta2Q.update(thetaCmd - theta);
}
BlockVelocityHoldFrontside::BlockVelocityHoldFrontside(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_v2Thr(this, "V2THR")
{
}
BlockVelocityHoldFrontside::~BlockVelocityHoldFrontside() {};
float BlockVelocityHoldFrontside::update(float vCmd, float v)
{
return _v2Thr.update(vCmd - v);
}
BlockAltitudeHoldBackside::BlockAltitudeHoldBackside(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_h2Thr(this, "H2THR"),
_throttle(0)
{
}
BlockAltitudeHoldBackside::~BlockAltitudeHoldBackside() {};
void BlockAltitudeHoldBackside::update(float hCmd, float h)
{
_throttle = _h2Thr.update(hCmd - h);
}
BlockAltitudeHoldFrontside::BlockAltitudeHoldFrontside(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_h2Theta(this, "H2THE"),
_theta2Q(this, "THE2Q")
{
}
BlockAltitudeHoldFrontside::~BlockAltitudeHoldFrontside() {};
float BlockAltitudeHoldFrontside::update(float hCmd, float h, float theta, float q)
{
float thetaCmd = _h2Theta.update(hCmd - h);
return _theta2Q.update(thetaCmd - theta);
}
BlockBacksideAutopilot::BlockBacksideAutopilot(SuperBlock *parent,
const char *name,
BlockStabilization *stabilization) :
SuperBlock(parent, name),
_stabilization(stabilization),
_headingHold(this, ""),
_velocityHold(this, ""),
_altitudeHold(this, ""),
_trimAil(this, "TRIM_ROLL", false), /* general roll trim (full name: TRIM_ROLL) */
_trimElv(this, "TRIM_PITCH", false), /* general pitch trim */
_trimRdr(this, "TRIM_YAW", false), /* general yaw trim */
_trimThr(this, "TRIM_THR", true) /* FWB_ specific throttle trim (full name: FWB_TRIM_THR) */
{
}
BlockBacksideAutopilot::~BlockBacksideAutopilot() {};
void BlockBacksideAutopilot::update(float hCmd, float vCmd, float rCmd, float psiCmd,
float h, float v,
float phi, float theta, float psi,
float p, float q, float r)
{
_altitudeHold.update(hCmd, h);
_stabilization->update(
_headingHold.update(psiCmd, phi, psi, p),
_velocityHold.update(vCmd, v, theta, q),
rCmd,
p, q, r);
}
BlockWaypointGuidance::BlockWaypointGuidance(SuperBlock *parent, const char *name) :
SuperBlock(parent, name),
_xtYawLimit(this, "XT2YAW"),
@@ -251,9 +144,33 @@ BlockUorbEnabledAutopilot::~BlockUorbEnabledAutopilot() {};
BlockMultiModeBacksideAutopilot::BlockMultiModeBacksideAutopilot(SuperBlock *parent, const char *name) :
BlockUorbEnabledAutopilot(parent, name),
_stabilization(this, ""), // no name needed, already unique
_backsideAutopilot(this, "", &_stabilization),
// heading hold
_psi2Phi(this, "PSI2PHI"),
_phi2P(this, "PHI2P"),
_phiLimit(this, "PHI_LIM"),
// velocity hold
_v2Theta(this, "V2THE"),
_theta2Q(this, "THE2Q"),
_theLimit(this, "THE"),
_vLimit(this, "V"),
// altitude/roc hold
_h2Thr(this, "H2THR"),
_roc2Thr(this, "H2THR"),
// guidance block
_guide(this, ""),
// block params
_trimAil(this, "TRIM_ROLL", false), /* general roll trim (full name: TRIM_ROLL) */
_trimElv(this, "TRIM_PITCH", false), /* general pitch trim */
_trimRdr(this, "TRIM_YAW", false), /* general yaw trim */
_trimThr(this, "TRIM_THR", true), /* FWB_ specific throttle trim (full name: FWB_TRIM_THR) */
_vCmd(this, "V_CMD"),
_rocMax(this, "ROC_MAX"),
_attPoll(),
_lastPosCmd(),
_timeStamp(0)
@@ -305,7 +222,7 @@ void BlockMultiModeBacksideAutopilot::update()
// handle autopilot modes
if (_status.state_machine == SYSTEM_STATE_AUTO ||
_status.state_machine == SYSTEM_STATE_STABILIZED) {
_status.state_machine == SYSTEM_STATE_STABILIZED) {
// update guidance
_guide.update(_pos, _att, _posCmd, _lastPosCmd);
@@ -313,19 +230,32 @@ void BlockMultiModeBacksideAutopilot::update()
// calculate velocity, XXX should be airspeed, but using ground speed for now
float v = sqrtf(_pos.vx * _pos.vx + _pos.vy * _pos.vy + _pos.vz * _pos.vz);
// commands
// altitude hold
float dThrottle = _h2Thr.update(_posCmd.altitude - _pos.alt);
// heading hold
float psiError = _wrap_pi(_guide.getPsiCmd() - _att.yaw);
float phiCmd = _phiLimit.update(_psi2Phi.update(psiError));
float pCmd = _phi2P.update(phiCmd - _att.roll);
// velocity hold
// negative sign because nose over to increase speed
float thetaCmd = _theLimit.update(-_v2Theta.update(
_vLimit.update(_vCmd.get()) - v));
float qCmd = _theta2Q.update(thetaCmd - _att.pitch);
// yaw rate cmd
float rCmd = 0;
_backsideAutopilot.update(
_posCmd.altitude, _vCmd.get(), rCmd, _guide.getPsiCmd(),
_pos.alt, v,
_att.roll, _att.pitch, _att.yaw,
_att.rollspeed, _att.pitchspeed, _att.yawspeed
);
_actuators.control[CH_AIL] = _backsideAutopilot.getAileron();
_actuators.control[CH_ELV] = _backsideAutopilot.getElevator();
_actuators.control[CH_RDR] = _backsideAutopilot.getRudder();
_actuators.control[CH_THR] = _backsideAutopilot.getThrottle();
// stabilization
_stabilization.update(pCmd, qCmd, rCmd,
_att.rollspeed, _att.pitchspeed, _att.yawspeed);
// output
_actuators.control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
_actuators.control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
_actuators.control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
_actuators.control[CH_THR] = dThrottle + _trimThr.get();
// XXX limit throttle to manual setting (safety) for now.
// If it turns out to be confusing, it can be removed later once
@@ -336,14 +266,12 @@ void BlockMultiModeBacksideAutopilot::update()
if (!_status.flag_hil_enabled) {
/* limit to value of manual throttle */
_actuators.control[CH_THR] = (_actuators.control[CH_THR] < _manual.throttle) ?
_actuators.control[CH_THR] : _manual.throttle;
_actuators.control[CH_THR] : _manual.throttle;
}
} else if (_status.state_machine == SYSTEM_STATE_MANUAL) {
if (_status.manual_control_mode == VEHICLE_MANUAL_CONTROL_MODE_DIRECT) {
_actuators.control[CH_AIL] = _manual.roll;
_actuators.control[CH_ELV] = _manual.pitch;
_actuators.control[CH_RDR] = _manual.yaw;
@@ -351,8 +279,60 @@ void BlockMultiModeBacksideAutopilot::update()
} else if (_status.manual_control_mode == VEHICLE_MANUAL_CONTROL_MODE_SAS) {
// calculate velocity, XXX should be airspeed, but using ground speed for now
float v = sqrtf(_pos.vx * _pos.vx + _pos.vy * _pos.vy + _pos.vz * _pos.vz);
// throttle channel -> rate of climb
// TODO, might want to put a gain on this, otherwise commanding
// from +1 -> -1 m/s for rate of climb
//float dThrottle = _roc2Thr.update(
//_rocMax.get()*_manual.throttle - _pos.vz);
// roll channel -> bank angle
float phiCmd = _phiLimit.update(_manual.roll * _phiLimit.getMax());
float pCmd = _phi2P.update(phiCmd - _att.roll);
// pitch channel -> velocity
// negative sign because nose over to increase speed
float vCmd = _manual.pitch * (_vLimit.getMax() - _vLimit.getMin()) + _vLimit.getMin();
float thetaCmd = _theLimit.update(-_v2Theta.update(_vLimit.update(vCmd) - v));
float qCmd = _theta2Q.update(thetaCmd - _att.pitch);
// yaw rate cmd
float rCmd = 0;
// stabilization
_stabilization.update(pCmd, qCmd, rCmd,
_att.rollspeed, _att.pitchspeed, _att.yawspeed);
// output
_actuators.control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
_actuators.control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
_actuators.control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
// currenlty using manual throttle
// XXX if you enable this watch out, vz might be very noisy
//_actuators.control[CH_THR] = dThrottle + _trimThr.get();
_actuators.control[CH_THR] = _manual.throttle;
// XXX limit throttle to manual setting (safety) for now.
// If it turns out to be confusing, it can be removed later once
// a first binary release can be targeted.
// This is not a hack, but a design choice.
/* do not limit in HIL */
if (!_status.flag_hil_enabled) {
/* limit to value of manual throttle */
_actuators.control[CH_THR] = (_actuators.control[CH_THR] < _manual.throttle) ?
_actuators.control[CH_THR] : _manual.throttle;
}
}
// body rates controller, disabled for now
else if (0 /*_status.manual_control_mode == VEHICLE_MANUAL_CONTROL_MODE_SAS*/) {
_stabilization.update(_manual.roll, _manual.pitch, _manual.yaw,
_att.rollspeed, _att.pitchspeed, _att.yawspeed);
_att.rollspeed, _att.pitchspeed, _att.yawspeed);
_actuators.control[CH_AIL] = _stabilization.getAileron();
_actuators.control[CH_ELV] = _stabilization.getElevator();