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add renormalize method (#32)
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@ -81,16 +81,17 @@ public:
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*
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* @param q quaternion to set dcm to
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*/
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Dcm(const Quaternion<Type> & q) {
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Dcm(const Quaternion<Type> &q)
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{
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Dcm &dcm = *this;
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Type a = q(0);
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Type b = q(1);
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Type c = q(2);
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Type d = q(3);
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Type aSq = a*a;
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Type bSq = b*b;
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Type cSq = c*c;
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Type dSq = d*d;
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Type aSq = a * a;
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Type bSq = b * b;
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Type cSq = c * c;
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Type dSq = d * d;
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dcm(0, 0) = aSq + bSq - cSq - dSq;
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dcm(0, 1) = 2 * (b * c - a * d);
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dcm(0, 2) = 2 * (a * c + b * d);
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@ -111,7 +112,8 @@ public:
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*
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* @param euler euler angle instance
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*/
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Dcm(const Euler<Type> & euler) {
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Dcm(const Euler<Type> &euler)
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{
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Dcm &dcm = *this;
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Type cosPhi = Type(cos(euler.phi()));
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Type sinPhi = Type(sin(euler.phi()));
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@ -143,19 +145,30 @@ public:
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*
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* @param euler euler angle instance
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*/
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Dcm(const AxisAngle<Type> & aa) {
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Dcm(const AxisAngle<Type> &aa)
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{
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Dcm &dcm = *this;
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dcm = Quaternion<Type>(aa);
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}
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Vector<Type, 3> vee() const { // inverse to Vector.hat() operation
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Vector<Type, 3> vee() const // inverse to Vector.hat() operation
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{
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const Dcm &A(*this);
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Vector<Type, 3> v;
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v(0) = -A(1,2);
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v(1) = A(0,2);
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v(2) = -A(0,1);
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v(0) = -A(1, 2);
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v(1) = A(0, 2);
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v(2) = -A(0, 1);
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return v;
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}
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void renormalize()
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{
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/* renormalize rows */
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for (int row = 0; row < 3; row++) {
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matrix::Vector3f rvec(this->_data[row]);
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this->setRow(row, rvec.normalized());
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}
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}
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};
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typedef Dcm<float> Dcmf;
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@ -96,40 +96,62 @@ int main()
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Quatf q2(dcm_check);
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TEST(isEqual(q2, q_check));
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// dcm renormalize
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Dcmf A = eye<float, 3>();
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Dcmf R(euler_check);
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for (int i = 0; i < 1000; i++) {
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A = R * A;
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}
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A.renormalize();
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float err = 0.0f;
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for (int row = 0; row < 3; row++) {
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matrix::Vector3f rvec(A._data[row]);
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err += fabsf(1.0f - rvec.length());
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}
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TEST(err < eps);
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// constants
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double deg2rad = M_PI/180.0;
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double rad2deg = 180.0/M_PI;
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double deg2rad = M_PI / 180.0;
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double rad2deg = 180.0 / M_PI;
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// euler dcm round trip check
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for (int roll=-90; roll<=90; roll+=90) {
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for (int pitch=-90; pitch<=90; pitch+=90) {
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for (int yaw=-179; yaw<=180; yaw+=90) {
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for (int roll = -90; roll <= 90; roll += 90) {
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for (int pitch = -90; pitch <= 90; pitch += 90) {
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for (int yaw = -179; yaw <= 180; yaw += 90) {
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// note if theta = pi/2, then roll is set to zero
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int roll_expected = roll;
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int yaw_expected = yaw;
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if (pitch == 90) {
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roll_expected = 0;
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yaw_expected = yaw - roll;
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} else if (pitch == -90) {
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roll_expected = 0;
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yaw_expected = yaw + roll;
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}
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if (yaw_expected < -180) yaw_expected += 360;
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if (yaw_expected > 180) yaw_expected -= 360;
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if (yaw_expected < -180) {
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yaw_expected += 360;
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}
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if (yaw_expected > 180) {
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yaw_expected -= 360;
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}
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//printf("roll:%d pitch:%d yaw:%d\n", roll, pitch, yaw);
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Euler<double> euler_expected(
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deg2rad*double(roll_expected),
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deg2rad*double(pitch),
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deg2rad*double(yaw_expected));
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deg2rad * double(roll_expected),
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deg2rad * double(pitch),
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deg2rad * double(yaw_expected));
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Euler<double> euler(
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deg2rad*double(roll),
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deg2rad*double(pitch),
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deg2rad*double(yaw));
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deg2rad * double(roll),
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deg2rad * double(pitch),
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deg2rad * double(yaw));
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Dcm<double> dcm_from_euler(euler);
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//dcm_from_euler.print();
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Euler<double> euler_out(dcm_from_euler);
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TEST(isEqual(rad2deg*euler_expected, rad2deg*euler_out));
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TEST(isEqual(rad2deg * euler_expected, rad2deg * euler_out));
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Eulerf eulerf_expected(
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float(deg2rad)*float(roll_expected),
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@ -160,14 +182,14 @@ int main()
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// quaternion derivate
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Quatf q1(0, 1, 0, 0);
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Vector<float, 4> q1_dot = q1.derivative(Vector3f(1, 2, 3));
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float data_q_dot_check[] = {-0.5f, 0.0f, -1.5f, 1.0f};
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float data_q_dot_check[] = { -0.5f, 0.0f, -1.5f, 1.0f};
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Vector<float, 4> q1_dot_check(data_q_dot_check);
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TEST(isEqual(q1_dot, q1_dot_check));
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// quaternion product
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Quatf q_prod_check(
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0.93394439f, 0.0674002f, 0.20851f, 0.28236266f);
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TEST(isEqual(q_prod_check, q_check*q_check));
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TEST(isEqual(q_prod_check, q_check * q_check));
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q_check *= q_check;
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TEST(isEqual(q_prod_check, q_check));
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@ -225,7 +247,7 @@ int main()
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q = Quatf(cosf(1.0f / 2), 0.0f, sinf(1.0f / 2), 0.0f);
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rot = q.to_axis_angle();
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TEST(fabsf(rot(0)) < eps);
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TEST(fabsf(rot(1) -1.0f) < eps);
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TEST(fabsf(rot(1) - 1.0f) < eps);
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TEST(fabsf(rot(2)) < eps);
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// get rotation axis from quaternion (zero rotation)
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@ -247,8 +269,10 @@ int main()
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// Quaternion initialisation per array
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float q_array[] = {0.9833f, -0.0343f, -0.1060f, -0.1436f};
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Quaternion<float>q_from_array(q_array);
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for(int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++) {
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TEST(fabsf(q_from_array(i) - q_array[i]) < eps);
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}
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// axis angle
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AxisAnglef aa_true(Vector3f(1.0f, 2.0f, 3.0f));
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@ -292,7 +316,7 @@ int main()
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// check consistentcy of quaternion and dcm product
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Dcmf dcm3(Eulerf(1, 2, 3));
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Dcmf dcm4(Eulerf(4, 5, 6));
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Dcmf dcm34 = dcm3*dcm4;
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Dcmf dcm34 = dcm3 * dcm4;
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TEST(isEqual(Eulerf(Quatf(dcm4)*Quatf(dcm3)), Eulerf(dcm34)));
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};
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