initial control allocation support

- control allocation module with multirotor, VTOL standard, and tiltrotor support
 - angular_velocity_controller
 - See https://github.com/PX4/PX4-Autopilot/pull/13351 for details

Co-authored-by: Silvan Fuhrer <silvan@auterion.com>
Co-authored-by: Roman Bapst <bapstroman@gmail.com>
This commit is contained in:
Julien Lecoeur
2021-01-10 11:30:23 -05:00
committed by Daniel Agar
parent fc6b61dad1
commit 343cf5603e
68 changed files with 6129 additions and 17 deletions
@@ -0,0 +1,46 @@
############################################################################
#
# Copyright (c) 2019 PX4 Development Team. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# 3. Neither the name PX4 nor the names of its contributors may be
# used to endorse or promote products derived from this software
# without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
# OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
# AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
############################################################################
px4_add_library(ControlAllocation
ControlAllocation.cpp
ControlAllocation.hpp
ControlAllocationPseudoInverse.cpp
ControlAllocationPseudoInverse.hpp
ControlAllocationSequentialDesaturation.cpp
ControlAllocationSequentialDesaturation.hpp
)
target_compile_options(ControlAllocation PRIVATE ${MAX_CUSTOM_OPT_LEVEL})
target_include_directories(ControlAllocation PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(ControlAllocation PRIVATE mathlib)
px4_add_unit_gtest(SRC ControlAllocationPseudoInverseTest.cpp LINKLIBS ControlAllocation)
@@ -0,0 +1,164 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocation.cpp
*
* Interface for Control Allocation Algorithms
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#include "ControlAllocation.hpp"
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &
ControlAllocation::getActuatorSetpoint() const
{
return _actuator_sp;
}
void
ControlAllocation::setControlSetpoint(const matrix::Vector<float, ControlAllocation::NUM_AXES> &control)
{
_control_sp = control;
}
const matrix::Vector<float, ControlAllocation::NUM_AXES> &
ControlAllocation::getControlSetpoint() const
{
return _control_sp;
}
const matrix::Vector<float, ControlAllocation::NUM_AXES> &
ControlAllocation::getAllocatedControl() const
{
return _control_allocated;
}
void
ControlAllocation::setEffectivenessMatrix(
const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &effectiveness,
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator_trim)
{
_effectiveness = effectiveness;
_actuator_trim = clipActuatorSetpoint(actuator_trim);
_control_trim = _effectiveness * _actuator_trim;
}
const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &
ControlAllocation::getEffectivenessMatrix() const
{
return _effectiveness;
}
void
ControlAllocation::setActuatorMin(const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS>
&actuator_min)
{
_actuator_min = actuator_min;
}
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &
ControlAllocation::getActuatorMin() const
{
return _actuator_min;
}
void
ControlAllocation::setActuatorMax(const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS>
&actuator_max)
{
_actuator_max = actuator_max;
}
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &
ControlAllocation::getActuatorMax() const
{
return _actuator_max;
}
void
ControlAllocation::setActuatorSetpoint(
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator_sp)
{
// Set actuator setpoint
_actuator_sp = actuator_sp;
// Clip
_actuator_sp = clipActuatorSetpoint(_actuator_sp);
// Compute achieved control
_control_allocated = _effectiveness * _actuator_sp;
}
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS>
ControlAllocation::clipActuatorSetpoint(const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator) const
{
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> actuator_clipped;
for (size_t i = 0; i < ControlAllocation::NUM_ACTUATORS; i++) {
if (_actuator_max(i) < _actuator_min(i)) {
actuator_clipped(i) = _actuator_trim(i);
} else if (actuator_clipped(i) < _actuator_min(i)) {
actuator_clipped(i) = _actuator_min(i);
} else if (actuator_clipped(i) > _actuator_max(i)) {
actuator_clipped(i) = _actuator_max(i);
} else {
actuator_clipped(i) = actuator(i);
}
}
return actuator_clipped;
}
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS>
ControlAllocation::normalizeActuatorSetpoint(const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator)
const
{
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> actuator_normalized;
for (size_t i = 0; i < ControlAllocation::NUM_ACTUATORS; i++) {
if (_actuator_min(i) < _actuator_max(i)) {
actuator_normalized(i) = -1.0f + 2.0f * (actuator(i) - _actuator_min(i)) / (_actuator_max(i) - _actuator_min(i));
} else {
actuator_normalized(i) = -1.0f + 2.0f * (_actuator_trim(i) - _actuator_min(i)) / (_actuator_max(i) - _actuator_min(i));
}
}
return actuator_normalized;
}
@@ -0,0 +1,216 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocation.hpp
*
* Interface for Control Allocation Algorithms
*
* Implementers of this interface are expected to update the members
* of this base class in the `allocate` method.
*
* Example usage:
* ```
* [...]
* // Initialization
* ControlAllocationMethodImpl alloc();
* alloc.setEffectivenessMatrix(effectiveness, actuator_trim);
* alloc.setActuatorMin(actuator_min);
* alloc.setActuatorMin(actuator_max);
*
* while (1) {
* [...]
*
* // Set control setpoint, allocate actuator setpoint, retrieve actuator setpoint
* alloc.setControlSetpoint(control_sp);
* alloc.allocate();
* actuator_sp = alloc.getActuatorSetpoint();
*
* // Check if the control setpoint was fully allocated
* unallocated_control = control_sp - alloc.getAllocatedControl()
*
* [...]
* }
* ```
*
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#pragma once
#include <matrix/matrix/math.hpp>
#include <uORB/topics/vehicle_actuator_setpoint.h>
class ControlAllocation
{
public:
ControlAllocation() = default;
virtual ~ControlAllocation() = default;
static constexpr uint8_t NUM_ACTUATORS = 16;
static constexpr uint8_t NUM_AXES = 6;
typedef matrix::Vector<float, NUM_ACTUATORS> ActuatorVector;
enum ControlAxis {
ROLL = 0,
PITCH,
YAW,
THRUST_X,
THRUST_Y,
THRUST_Z
};
/**
* Allocate control setpoint to actuators
*
* @param control_setpoint Desired control setpoint vector (input)
*/
virtual void allocate() = 0;
/**
* Set the control effectiveness matrix
*
* @param B Effectiveness matrix
*/
virtual void setEffectivenessMatrix(const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &effectiveness,
const matrix::Vector<float, NUM_ACTUATORS> &actuator_trim);
/**
* Get the allocated actuator vector
*
* @return Actuator vector
*/
const matrix::Vector<float, NUM_ACTUATORS> &getActuatorSetpoint() const;
/**
* Set the desired control vector
*
* @param Control vector
*/
void setControlSetpoint(const matrix::Vector<float, NUM_AXES> &control);
/**
* Set the desired control vector
*
* @param Control vector
*/
const matrix::Vector<float, NUM_AXES> &getControlSetpoint() const;
/**
* Get the allocated control vector
*
* @return Control vector
*/
const matrix::Vector<float, NUM_AXES> &getAllocatedControl() const;
/**
* Get the control effectiveness matrix
*
* @return Effectiveness matrix
*/
const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &getEffectivenessMatrix() const;
/**
* Set the minimum actuator values
*
* @param actuator_min Minimum actuator values
*/
void setActuatorMin(const matrix::Vector<float, NUM_ACTUATORS> &actuator_min);
/**
* Get the minimum actuator values
*
* @return Minimum actuator values
*/
const matrix::Vector<float, NUM_ACTUATORS> &getActuatorMin() const;
/**
* Set the maximum actuator values
*
* @param actuator_max Maximum actuator values
*/
void setActuatorMax(const matrix::Vector<float, NUM_ACTUATORS> &actuator_max);
/**
* Get the maximum actuator values
*
* @return Maximum actuator values
*/
const matrix::Vector<float, NUM_ACTUATORS> &getActuatorMax() const;
/**
* Set the current actuator setpoint.
*
* Use this when a new allocation method is started to initialize it properly.
* In most cases, it is not needed to call this method before `allocate()`.
* Indeed the previous actuator setpoint is expected to be stored during calls to `allocate()`.
*
* @param actuator_sp Actuator setpoint
*/
void setActuatorSetpoint(const matrix::Vector<float, NUM_ACTUATORS> &actuator_sp);
/**
* Clip the actuator setpoint between minimum and maximum values.
*
* The output is in the range [min; max]
*
* @param actuator Actuator vector to clip
*
* @return Clipped actuator setpoint
*/
matrix::Vector<float, NUM_ACTUATORS> clipActuatorSetpoint(const matrix::Vector<float, NUM_ACTUATORS> &actuator) const;
/**
* Normalize the actuator setpoint between minimum and maximum values.
*
* The output is in the range [-1; +1]
*
* @param actuator Actuator vector to normalize
*
* @return Clipped actuator setpoint
*/
matrix::Vector<float, NUM_ACTUATORS> normalizeActuatorSetpoint(const matrix::Vector<float, NUM_ACTUATORS> &actuator)
const;
protected:
matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> _effectiveness; //< Effectiveness matrix
matrix::Vector<float, NUM_ACTUATORS> _actuator_trim; //< Neutral actuator values
matrix::Vector<float, NUM_ACTUATORS> _actuator_min; //< Minimum actuator values
matrix::Vector<float, NUM_ACTUATORS> _actuator_max; //< Maximum actuator values
matrix::Vector<float, NUM_ACTUATORS> _actuator_sp; //< Actuator setpoint
matrix::Vector<float, NUM_AXES> _control_sp; //< Control setpoint
matrix::Vector<float, NUM_AXES> _control_allocated; //< Allocated control
matrix::Vector<float, NUM_AXES> _control_trim; //< Control at trim actuator values
};
@@ -0,0 +1,76 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocationPseudoInverse.hpp
*
* Simple Control Allocation Algorithm
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#include "ControlAllocationPseudoInverse.hpp"
void
ControlAllocationPseudoInverse::setEffectivenessMatrix(
const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &effectiveness,
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator_trim)
{
ControlAllocation::setEffectivenessMatrix(effectiveness, actuator_trim);
_mix_update_needed = true;
}
void
ControlAllocationPseudoInverse::updatePseudoInverse()
{
if (_mix_update_needed) {
_mix = matrix::geninv(_effectiveness);
_mix_update_needed = false;
}
}
void
ControlAllocationPseudoInverse::allocate()
{
//Compute new gains if needed
updatePseudoInverse();
// Allocate
_actuator_sp = _actuator_trim + _mix * (_control_sp - _control_trim);
// Clip
_actuator_sp = clipActuatorSetpoint(_actuator_sp);
// Compute achieved control
_control_allocated = _effectiveness * _actuator_sp;
}
@@ -0,0 +1,70 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocationPseudoInverse.hpp
*
* Simple Control Allocation Algorithm
*
* It computes the pseudo-inverse of the effectiveness matrix
* Actuator saturation is handled by simple clipping, do not
* expect good performance in case of actuator saturation.
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#pragma once
#include "ControlAllocation.hpp"
class ControlAllocationPseudoInverse: public ControlAllocation
{
public:
ControlAllocationPseudoInverse() = default;
virtual ~ControlAllocationPseudoInverse() = default;
virtual void allocate() override;
virtual void setEffectivenessMatrix(const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &effectiveness,
const matrix::Vector<float, NUM_ACTUATORS> &actuator_trim) override;
protected:
matrix::Matrix<float, NUM_ACTUATORS, NUM_AXES> _mix;
bool _mix_update_needed{false};
/**
* Recalculate pseudo inverse if required.
*
*/
void updatePseudoInverse();
};
@@ -0,0 +1,67 @@
/****************************************************************************
*
* Copyright (C) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocationTest.cpp
*
* Tests for Control Allocation Algorithms
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#include <gtest/gtest.h>
#include <ControlAllocationPseudoInverse.hpp>
using namespace matrix;
TEST(ControlAllocationTest, AllZeroCase)
{
ControlAllocationPseudoInverse method;
matrix::Vector<float, 6> control_sp;
matrix::Vector<float, 6> control_allocated;
matrix::Vector<float, 6> control_allocated_expected;
matrix::Matrix<float, 6, 16> effectiveness;
matrix::Vector<float, 16> actuator_sp;
matrix::Vector<float, 16> actuator_trim;
matrix::Vector<float, 16> actuator_sp_expected;
method.setEffectivenessMatrix(effectiveness, actuator_trim, 16);
method.setControlSetpoint(control_sp);
method.allocate();
actuator_sp = method.getActuatorSetpoint();
control_allocated_expected = method.getAllocatedControl();
EXPECT_EQ(actuator_sp, actuator_sp_expected);
EXPECT_EQ(control_allocated, control_allocated_expected);
}
@@ -0,0 +1,124 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ControlAllocationSequentialDesaturation.cpp
*
* @author Roman Bapst <bapstroman@gmail.com>
*/
#include "ControlAllocationSequentialDesaturation.hpp"
void
ControlAllocationSequentialDesaturation::allocate()
{
//Compute new gains if needed
updatePseudoInverse();
// Allocate
_actuator_sp = _actuator_trim + _mix * (_control_sp - _control_trim);
// go through control axes from lowest to highest priority and unsaturate the actuators
for (unsigned i = 0; i < NUM_AXES; i++) {
desaturateActuators(_actuator_sp, _axis_prio_increasing[i]);
}
// Clip
_actuator_sp = clipActuatorSetpoint(_actuator_sp);
// Compute achieved control
_control_allocated = _effectiveness * _actuator_sp;
}
void ControlAllocationSequentialDesaturation::desaturateActuators(
ActuatorVector &actuator_sp,
const ControlAxis &axis)
{
ActuatorVector desaturation_vector = getDesaturationVector(axis);
float gain = computeDesaturationGain(desaturation_vector, actuator_sp);
actuator_sp = actuator_sp + gain * desaturation_vector;
gain = computeDesaturationGain(desaturation_vector, actuator_sp);
actuator_sp = actuator_sp + 0.5f * gain * desaturation_vector;
}
ControlAllocation::ActuatorVector ControlAllocationSequentialDesaturation::getDesaturationVector(
const ControlAxis &axis)
{
ActuatorVector ret;
for (unsigned i = 0; i < NUM_ACTUATORS; i++) {
ret(i) = _mix(i, axis);
}
return ret;
}
float ControlAllocationSequentialDesaturation::computeDesaturationGain(const ActuatorVector &desaturation_vector,
const ActuatorVector &actuator_sp)
{
float k_min = 0.f;
float k_max = 0.f;
for (unsigned i = 0; i < NUM_ACTUATORS; i++) {
// Avoid division by zero. If desaturation_vector(i) is zero, there's nothing we can do to unsaturate anyway
if (fabsf(desaturation_vector(i)) < FLT_EPSILON) {
continue;
}
if (actuator_sp(i) < _actuator_min(i)) {
float k = (_actuator_min(i) - actuator_sp(i)) / desaturation_vector(i);
if (k < k_min) { k_min = k; }
if (k > k_max) { k_max = k; }
}
if (actuator_sp(i) > _actuator_max(i)) {
float k = (_actuator_max(i) - actuator_sp(i)) / desaturation_vector(i);
if (k < k_min) { k_min = k; }
if (k > k_max) { k_max = k; }
}
}
// Reduce the saturation as much as possible
return k_min + k_max;
}
@@ -0,0 +1,89 @@
/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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/**
* @file ControlAllocationSequentialDesaturation.hpp
*
* Control Allocation Algorithm which sequentially modifies control demands in order to
* eliminate the saturation of the actuator setpoint vector.
*
*
* @author Roman Bapst <bapstroman@gmail.com>
*/
#pragma once
#include "ControlAllocationPseudoInverse.hpp"
class ControlAllocationSequentialDesaturation: public ControlAllocationPseudoInverse
{
public:
ControlAllocationSequentialDesaturation() = default;
virtual ~ControlAllocationSequentialDesaturation() = default;
void allocate() override;
private:
/**
* List of control axis used for desaturating the actuator vector. The desaturation logic will sequentially
* go through this list and if needed apply corrections to the demand of the corresponding axis in order to desaturate
* the actuator vector.
*/
ControlAxis _axis_prio_increasing [NUM_AXES] = {ControlAxis::YAW, ControlAxis::THRUST_Y, ControlAxis::THRUST_X, ControlAxis::THRUST_Z, ControlAxis::PITCH, ControlAxis::ROLL};
/**
* Desaturate actuator setpoint vector.
*
* @return Desaturated actuator setpoint vector.
*/
void desaturateActuators(ActuatorVector &actuator_sp, const ControlAxis &axis);
/**
* Get desaturation vector.
*
* @param axis Control axis
* @return ActuatorVector Column of the pseudo-inverse matrix corresponding to the given control axis.
*/
ActuatorVector getDesaturationVector(const ControlAxis &axis);
/**
* Compute desaturation gain.
*
* @param desaturation_vector Column of the pseudo-inverse matrix corresponding to a given control axis.
* @param Actuator setpoint vector.
* @return Gain which eliminates the saturation of the highest saturated actuator.
*/
float computeDesaturationGain(const ActuatorVector &desaturation_vector, const ActuatorVector &actuator_sp);
};