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synced 2026-10-23 04:13:33 +08:00
Convert L1 controller to local coordinates
This commit is contained in:
committed by
JaeyoungLim
parent
897506267d
commit
28d34bf095
@@ -73,8 +73,8 @@ float ECL_L1_Pos_Controller::switch_distance(float wp_radius)
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}
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void
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ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector2d &vector_B,
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const Vector2d &vector_curr_position, const Vector2f &ground_speed_vector)
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ECL_L1_Pos_Controller::navigate_waypoints(const Vector2f &vector_A, const Vector2f &vector_B,
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const Vector2f &vector_curr_position, const Vector2f &ground_speed_vector)
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{
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_has_guidance_updated = true;
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@@ -82,8 +82,9 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector
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float eta = 0.0f;
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/* get the direction between the last (visited) and next waypoint */
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_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_B(0),
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vector_B(1));
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Vector2f vector_B_to_P = vector_B - vector_curr_position;
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Vector2f vector_B_to_P_unit = vector_B_to_P.normalized();
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_target_bearing = atan2f(vector_B_to_P_unit(1), vector_B_to_P_unit(0));
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/* enforce a minimum ground speed of 0.1 m/s to avoid singularities */
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float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
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@@ -92,20 +93,20 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector
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_L1_distance = _L1_ratio * ground_speed;
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/* calculate vector from A to B */
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Vector2f vector_AB = get_local_planar_vector(vector_A, vector_B);
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Vector2f vector_AB = vector_B - vector_A;
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/*
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* check if waypoints are on top of each other. If yes,
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* skip A and directly continue to B
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*/
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if (vector_AB.length() < 1.0e-6f) {
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vector_AB = get_local_planar_vector(vector_curr_position, vector_B);
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vector_AB = vector_B - vector_curr_position;
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}
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vector_AB.normalize();
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/* calculate the vector from waypoint A to the aircraft */
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Vector2f vector_A_to_airplane = get_local_planar_vector(vector_A, vector_curr_position);
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Vector2f vector_A_to_airplane = vector_curr_position - vector_A;
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/* calculate crosstrack error (output only) */
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_crosstrack_error = vector_AB % vector_A_to_airplane;
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@@ -119,12 +120,13 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector
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float alongTrackDist = vector_A_to_airplane * vector_AB;
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/* estimate airplane position WRT to B */
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Vector2f vector_B_to_P_unit = get_local_planar_vector(vector_B, vector_curr_position).normalized();
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Vector2f vector_P_to_B = vector_curr_position - vector_B;
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Vector2f vector_P_to_B_unit = vector_P_to_B.normalized();
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/* calculate angle of airplane position vector relative to line) */
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// XXX this could probably also be based solely on the dot product
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float AB_to_BP_bearing = atan2f(vector_B_to_P_unit % vector_AB, vector_B_to_P_unit * vector_AB);
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float AB_to_BP_bearing = atan2f(vector_P_to_B_unit % vector_AB, vector_P_to_B_unit * vector_AB);
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/* extension from [2], fly directly to A */
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if (distance_A_to_airplane > _L1_distance && alongTrackDist / math::max(distance_A_to_airplane, 1.0f) < -0.7071f) {
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@@ -210,7 +212,7 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector
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}
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void
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ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d &vector_curr_position, float radius,
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ECL_L1_Pos_Controller::navigate_loiter(const Vector2f &vector_A, const Vector2f &vector_curr_position, float radius,
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int8_t loiter_direction, const Vector2f &ground_speed_vector)
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{
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_has_guidance_updated = true;
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@@ -222,10 +224,6 @@ ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d
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float K_crosstrack = omega * omega;
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float K_velocity = 2.0f * _L1_damping * omega;
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/* update bearing to next waypoint */
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_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_A(0),
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vector_A(1));
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/* ground speed, enforce minimum of 0.1 m/s to avoid singularities */
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float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
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@@ -233,7 +231,7 @@ ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d
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_L1_distance = _L1_ratio * ground_speed;
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/* calculate the vector from waypoint A to current position */
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Vector2f vector_A_to_airplane = get_local_planar_vector(vector_A, vector_curr_position);
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Vector2f vector_A_to_airplane = vector_curr_position - vector_A;
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Vector2f vector_A_to_airplane_unit;
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@@ -246,6 +244,9 @@ ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d
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vector_A_to_airplane_unit = vector_A_to_airplane;
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}
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/* update bearing to next waypoint */
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_target_bearing = atan2f(vector_A_to_airplane_unit(1), vector_A_to_airplane_unit(0));
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/* calculate eta angle towards the loiter center */
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/* velocity across / orthogonal to line from waypoint to current position */
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@@ -143,9 +143,8 @@ public:
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*
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* @return sets _lateral_accel setpoint
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*/
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void navigate_waypoints(const matrix::Vector2d &vector_A, const matrix::Vector2d &vector_B,
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const matrix::Vector2d &vector_curr_position, const matrix::Vector2f &ground_speed);
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void navigate_waypoints(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_B,
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const matrix::Vector2f &vector_curr_position, const matrix::Vector2f &ground_speed);
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/**
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* Navigate on an orbit around a loiter waypoint.
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*
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@@ -154,7 +153,7 @@ public:
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*
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* @return sets _lateral_accel setpoint
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*/
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void navigate_loiter(const matrix::Vector2d &vector_A, const matrix::Vector2d &vector_curr_position, float radius,
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void navigate_loiter(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_curr_position, float radius,
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int8_t loiter_direction, const matrix::Vector2f &ground_speed_vector);
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/**
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