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ManualSmoothing in xy
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committed by
Beat Küng
parent
1ddcc7a3ee
commit
26889bc0e1
@@ -0,0 +1,241 @@
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/****************************************************************************
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*
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* Copyright (c) 2017 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file ManualSmoothingXY.cpp
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*/
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#include "ManualSmoothingXY.hpp"
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#include "uORB/topics/parameter_update.h"
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#include <mathlib/mathlib.h>
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#include <float.h>
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ManualSmoothingXY::ManualSmoothingXY(const matrix::Vector2f &vel) :
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_vel(vel), _vel_sp_prev(vel)
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{
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_acc_hover_h = param_find("MPC_ACC_HOR_MAX");
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_acc_xy_max_h = param_find("MPC_ACC_HOR");
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_dec_xy_min_h = param_find("DEC_HOR_SLOW");
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_jerk_max_h = param_find("MPC_JERK_MAX");
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_jerk_min_h = param_find("MPC_JERK_MIN");
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_vel_manual_h = param_find("MPC_VEL_MANUAL");
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/* Load the params the very first time */
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_setParams();
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}
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void
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ManualSmoothingXY::smoothVelFromSticks(matrix::Vector2f &vel_sp, const matrix::Vector2f &vel, const float dt)
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{
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_updateParams();
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_updateAcceleration(vel_sp, vel, dt);
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_velocitySlewRate(vel_sp, dt);
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}
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void
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ManualSmoothingXY::_updateParams()
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{
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bool updated;
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parameter_update_s param_update;
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orb_check(_parameter_sub, &updated);
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if (updated) {
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orb_copy(ORB_ID(parameter_update), _parameter_sub, ¶m_update);
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_setParams();
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}
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}
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void
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ManualSmoothingXY::_setParams()
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{
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param_get(_acc_hover_h, &_acc_hover);
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param_get(_acc_xy_max_h, &_acc_xy_max);
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param_get(_dec_xy_min_h, &_dec_xy_min);
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param_get(_jerk_max_h, &_jerk_max);
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param_get(_jerk_min_h, &_jerk_min);
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param_get(_vel_manual_h, &_vel_manual);
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}
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void
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ManualSmoothingXY::_updateAcceleration(matrix::Vector2f &vel_sp, const matrix::Vector2f &vel, const float dt)
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{
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/*
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* In manual mode we consider four states with different acceleration handling:
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* 1. user wants to stop
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* 2. user wants to quickly change direction
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* 3. user wants to accelerate
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* 4. user wants to decelerate
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*/
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Intention intention = _getIntention(vel_sp);
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/* Adapt acceleration and jerk based on current state and
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* intention. Jerk is only used for braking.
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*/
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_getStateAcceleration(vel_sp, vel, intention, dt);
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/* Smooth velocity setpoint based on acceleration */
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_velocitySlewRate(vel_sp, dt);
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}
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ManualSmoothingXY::Intention
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ManualSmoothingXY::_getIntention(const matrix::Vector2f &vel_sp)
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{
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if (vel_sp.length() > FLT_EPSILON) {
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/* Distinguish between acceleration, deceleration and direction change */
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/* Check if stick direction and current velocity are within 120.
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* If previous and current setpoint are more than 120 apart, we assume
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* that the user demanded a direction change. */
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matrix::Vector2f vel_sp_unit = vel_sp;;
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matrix::Vector2f vel_sp_prev_unit = _vel_sp_prev;
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if (vel_sp.length() > FLT_EPSILON) {
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vel_sp_unit.normalize();
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}
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if (_vel_sp_prev.length() > FLT_EPSILON) {
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vel_sp_prev_unit.normalize();
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}
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const bool is_aligned = (vel_sp_unit * vel_sp_prev_unit) > -0.5f;
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/* Check if user wants to accelerate */
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bool do_acceleration = _vel_sp_prev.length() < FLT_EPSILON; // Because current is not zero but previous sp was zero
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do_acceleration = do_acceleration || (is_aligned
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&& (vel_sp.length() >= _vel_sp_prev.length() - 0.01f)); //User demands larger or same speed
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if (do_acceleration) {
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return Intention::acceleration;
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} else if (!is_aligned) {
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return Intention::direction_change;
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} else {
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return Intention::deceleration;
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}
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}
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return Intention::brake; //default is brake
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}
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void
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ManualSmoothingXY::_getStateAcceleration(const matrix::Vector2f &vel_sp, const matrix::Vector2f &vel,
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const Intention &intention, const float dt)
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{
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switch (intention) {
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case Intention::brake: {
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/* First iteration where user demands brake */
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if (intention != intention) {
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/* we start braking with lowest acceleration
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* This make stopping smoother. */
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_acc_state_dependent = _dec_xy_min;
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/* Adjust jerk based on current velocity, This ensures
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* that the vehicle will stop much quicker at large speed but
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* very slow at low speed.
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*/
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_jerk_state_dependent = _jerk_max; // default
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if (_jerk_max > _jerk_min) {
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_jerk_state_dependent = (_jerk_max - _jerk_min)
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/ _vel_manual * vel.length() + _jerk_min;
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}
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/* Since user wants to brake smoothly but NOT continuing to fly
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* in the opposite direction, we have to reset the slewrate
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* by setting previous velocity setpoint to current velocity. */
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_vel_sp_prev = vel;
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}
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/* limit jerk when braking to zero */
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float jerk = (_acc_hover - _acc_state_dependent) / dt;
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if (jerk > _jerk_state_dependent) {
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_acc_state_dependent = _jerk_state_dependent * dt
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+ _acc_state_dependent;
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} else {
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_acc_state_dependent = _acc_hover;
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}
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break;
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}
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case Intention::direction_change: {
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/* We allow for fast change by setting previous setpoint to current
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* setpoint.
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*/
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_vel_sp_prev = vel_sp;
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/* Because previous setpoint is equal to current setpoint,
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* slewrate will have no effect. Nonetheless, just set
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* acceleration to maximum.
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*/
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_acc_state_dependent = _acc_xy_max;
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break;
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}
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case Intention::acceleration: {
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/* Limit acceleration linearly based on velocity setpoint.*/
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_acc_state_dependent = (_acc_xy_max - _dec_xy_min)
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/ _vel_manual * vel_sp.length() + _dec_xy_min;
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break;
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}
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case Intention::deceleration: {
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_acc_state_dependent = _dec_xy_min;
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break;
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}
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}
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/* Update intention for next iteration */
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_intention = intention;
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}
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void
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ManualSmoothingXY::_velocitySlewRate(matrix::Vector2f &vel_sp, const float dt)
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{
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/* Adjust velocity setpoint if demand exceeds acceleration. */
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matrix::Vector2f acc = (vel_sp - _vel_sp_prev) / dt;
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if (acc.length() > _acc_state_dependent) {
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vel_sp = acc.normalized() * _acc_state_dependent * dt + _vel_sp_prev;
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}
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}
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