AutoSmoothVel - Compute desired speed at target based on angle between previous-current and current-next waypoints

Also remove crosstrack P controller that produces overshoots when the
acceptance radius is large (crosstrack error is suddenly large at
waypoint switch).
This commit is contained in:
bresch 2019-07-16 15:34:48 +02:00 committed by Mathieu Bresciani
parent 07895cd3b6
commit 255c911155
2 changed files with 49 additions and 14 deletions

View File

@ -180,6 +180,50 @@ void FlightTaskAutoLineSmoothVel::_checkEkfResetCounters()
}
}
float FlightTaskAutoLineSmoothVel::_getSpeedAtTarget()
{
// Compute the maximum allowed speed at the waypoint assuming that we want to connect the two lines (prev-current and current-next)
// with a tangent circle with constant speed and desired centripetal acceleration: a_centripetal = speed^2 / radius
// The circle should in theory start and end at the intersection of the lines and the waypoint's acceptance radius. This is not
// exactly true in reality since Navigator switches the waypoint so we have to take in account that the real acceptance radius is smaller.
// It can be that the next waypoint is the last one or that the drone will have to stop for some other reason so we have to make sure
// that the speed at the current waypoint allows to stop at the next waypoint.
float speed_at_target = 0.0f;
const float distance_current_next = Vector2f(&(_target - _next_wp)(0)).length();
if (distance_current_next > 0.001f &&
(Vector2f(&(_target - _prev_wp)(0)).length() > _target_acceptance_radius) &&
_param_mpc_yaw_mode.get() != 4) {
// Max speed between current and next
const float max_speed_current_next = _getMaxSpeedFromDistance(distance_current_next);
const float alpha = acos(Vector2f(&(_target - _prev_wp)(0)).unit_or_zero() * Vector2f(&(_target - _next_wp)(
0)).unit_or_zero()) / 2.f;
const float tan_alpha = tan(alpha);
// We choose a maximum centripetal acceleration of MPC_ACC_HOR/2 to take in account that there is a jerk limit (a direct transition from line to circle is not possible)
// We assume that the real radius of the acceptance radius is half of the _target_acceptance_radius since Navigator switches for us depending on the current position of
// the drone. This allows for some tolerance on tracking error.
speed_at_target = math::min(math::min(sqrtf(_param_mpc_acc_hor.get() / 2.f * _target_acceptance_radius / 2.f *
tan_alpha), max_speed_current_next), _mc_cruise_speed);
}
return speed_at_target;
}
float FlightTaskAutoLineSmoothVel::_getMaxSpeedFromDistance(float braking_distance)
{
// Compute the maximum possible velocity on the track given the remaining distance, the maximum acceleration and the maximum jerk.
// We assume a constant acceleration profile with a delay of 2*accel/jerk (time to reach the desired acceleration from opposite max acceleration)
// Equation to solve: 0 = vel^2 - 2*acc*(x - vel*2*acc/jerk)
// To avoid high gain at low distance due to the sqrt, we take the minimum of this velocity and a slope of "traj_p" m/s per meter
float b = 4.f * _param_mpc_acc_hor.get() * _param_mpc_acc_hor.get() / _param_mpc_jerk_auto.get();
float c = - 2.f * _param_mpc_acc_hor.get() * braking_distance;
float max_speed = 0.5f * (-b + sqrtf(b * b - 4.f * c));
max_speed = math::min(max_speed, braking_distance * _param_mpc_xy_traj_p.get());
return max_speed;
}
void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
{
// Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified
@ -204,20 +248,12 @@ void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
pos_traj(1) = _trajectory[1].getCurrentPosition();
Vector2f pos_sp_xy(_position_setpoint);
Vector2f pos_traj_to_dest(pos_sp_xy - pos_traj);
Vector2f u_prev_to_dest = Vector2f(pos_sp_xy - Vector2f(_prev_wp)).unit_or_zero();
Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp));
Vector2f closest_pt = Vector2f(_prev_wp) + u_prev_to_dest * (prev_to_pos * u_prev_to_dest);
Vector2f u_pos_traj_to_dest_xy(Vector2f(pos_traj_to_dest).unit_or_zero());
// Compute the maximum possible velocity on the track given the remaining distance, the maximum acceleration and the maximum jerk.
// We assume a constant acceleration profile with a delay of 2*accel/jerk (time to reach the desired acceleration from opposite max acceleration)
// Equation to solve: 0 = vel^2 - 2*acc*(x - vel*2*acc/jerk)
// To avoid high gain at low distance due to the sqrt, we take the minimum of this velocity and a slope of "traj_p" m/s per meter
float b = 4.f * _param_mpc_acc_hor.get() * _param_mpc_acc_hor.get() / _param_mpc_jerk_auto.get();
float c = - 2.f * _param_mpc_acc_hor.get() * pos_traj_to_dest.length();
float max_speed = 0.5f * (-b + sqrtf(b * b - 4.f * c));
float speed_sp_track = math::min(max_speed, pos_traj_to_dest.length() * _param_mpc_xy_traj_p.get());
speed_sp_track = math::constrain(speed_sp_track, 0.0f, _mc_cruise_speed);
float speed_sp_track = _getMaxSpeedFromDistance(pos_traj_to_dest.length());
speed_sp_track = math::constrain(speed_sp_track, _getSpeedAtTarget(), _mc_cruise_speed);
Vector2f vel_sp_xy = u_pos_traj_to_dest_xy * speed_sp_track;
@ -229,9 +265,6 @@ void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
} else {
_velocity_setpoint(i) = vel_sp_xy(i);
}
_velocity_setpoint(i) += (closest_pt(i) - _trajectory[i].getCurrentPosition()) *
_param_mpc_xy_traj_p.get(); // Along-track setpoint + cross-track P controller
}
}

View File

@ -65,6 +65,8 @@ protected:
);
void checkSetpoints(vehicle_local_position_setpoint_s &setpoints);
float _getSpeedAtTarget();
float _getMaxSpeedFromDistance(float braking_distance);
void _generateSetpoints() override; /**< Generate setpoints along line. */
/** determines when to trigger a takeoff (ignored in flight) */