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FlightTaskManual: Smooth flight integration: Make vel_sp_slewrate without any refactoring compile
analyzing detailed semantic and external uses of the variables still necessary
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@@ -202,11 +202,11 @@ private:
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math::LowPassFilter2p _filter_manual_pitch;
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math::LowPassFilter2p _filter_manual_roll;
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void vel_sp_slewrate(float dt)
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void vel_sp_slewrate(float dt, matrix::Vector3f &_vel_sp)
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{
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matrix::Vector2f vel_sp_xy(_vel_sp(0), _vel_sp(1));
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matrix::Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
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matrix::Vector2f vel_xy(_vel(0), _vel(1));
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matrix::Vector2f vel_xy(_velocity(0), _velocity(1));
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matrix::Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / dt;
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/* limit total horizontal acceleration */
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@@ -220,12 +220,7 @@ private:
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float acc_z = (_vel_sp(2) - _vel_sp_prev(2)) / dt;
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float max_acc_z;
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if (_control_mode.flag_control_manual_enabled) {
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max_acc_z = (acc_z < 0.0f) ? -_acceleration_state_dependent_z : _acceleration_state_dependent_z;
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} else {
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max_acc_z = (acc_z < 0.0f) ? -_acceleration_z_max_up.get() : _acceleration_z_max_down.get();
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}
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max_acc_z = (acc_z < 0.0f) ? -_acceleration_state_dependent_z : _acceleration_state_dependent_z;
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if (fabsf(acc_z) > fabsf(max_acc_z)) {
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_vel_sp(2) = max_acc_z * dt + _vel_sp_prev(2);
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