L1 position controller: use double precision floating point for all lat/lon

This commit is contained in:
Daniel Agar
2021-02-12 21:59:56 +01:00
committed by Lorenz Meier
parent 31a6edff07
commit 1981519aad
9 changed files with 102 additions and 95 deletions
+32 -21
View File
@@ -46,6 +46,7 @@
#include <float.h>
using matrix::Vector2d;
using matrix::Vector2f;
using matrix::wrap_pi;
@@ -72,17 +73,15 @@ float ECL_L1_Pos_Controller::switch_distance(float wp_radius)
}
void
ECL_L1_Pos_Controller::navigate_waypoints(const Vector2f &vector_A, const Vector2f &vector_B,
const Vector2f &vector_curr_position, const Vector2f &ground_speed_vector)
ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector2d &vector_B,
const Vector2d &vector_curr_position, const Vector2f &ground_speed_vector)
{
/* this follows the logic presented in [1] */
float eta = 0.0f;
float xtrack_vel = 0.0f;
float ltrack_vel = 0.0f;
/* get the direction between the last (visited) and next waypoint */
_target_bearing = get_bearing_to_next_waypoint((double)vector_curr_position(0), (double)vector_curr_position(1),
(double)vector_B(0), (double)vector_B(1));
_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_B(0),
vector_B(1));
/* enforce a minimum ground speed of 0.1 m/s to avoid singularities */
float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
@@ -132,11 +131,14 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2f &vector_A, const Vector
/* unit vector from waypoint A to current position */
Vector2f vector_A_to_airplane_unit = vector_A_to_airplane.normalized();
/* velocity across / orthogonal to line */
xtrack_vel = ground_speed_vector % (-vector_A_to_airplane_unit);
float xtrack_vel = ground_speed_vector % (-vector_A_to_airplane_unit);
/* velocity along line */
ltrack_vel = ground_speed_vector * (-vector_A_to_airplane_unit);
float ltrack_vel = ground_speed_vector * (-vector_A_to_airplane_unit);
eta = atan2f(xtrack_vel, ltrack_vel);
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_A_to_airplane_unit(1), -vector_A_to_airplane_unit(0));
@@ -158,33 +160,38 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2f &vector_A, const Vector
/* calculate eta to fly to waypoint B */
/* velocity across / orthogonal to line */
xtrack_vel = ground_speed_vector % (-vector_B_to_P_unit);
float xtrack_vel = ground_speed_vector % (-vector_B_to_P_unit);
/* velocity along line */
ltrack_vel = ground_speed_vector * (-vector_B_to_P_unit);
float ltrack_vel = ground_speed_vector * (-vector_B_to_P_unit);
eta = atan2f(xtrack_vel, ltrack_vel);
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_B_to_P_unit(1), -vector_B_to_P_unit(0));
} else {
/* calculate eta to fly along the line between A and B */
/* velocity across / orthogonal to line */
xtrack_vel = ground_speed_vector % vector_AB;
float xtrack_vel = ground_speed_vector % vector_AB;
/* velocity along line */
ltrack_vel = ground_speed_vector * vector_AB;
float ltrack_vel = ground_speed_vector * vector_AB;
/* calculate eta2 (angle of velocity vector relative to line) */
float eta2 = atan2f(xtrack_vel, ltrack_vel);
/* calculate eta1 (angle to L1 point) */
float xtrackErr = vector_A_to_airplane % vector_AB;
float sine_eta1 = xtrackErr / math::max(_L1_distance, 0.1f);
/* limit output to 45 degrees */
sine_eta1 = math::constrain(sine_eta1, -0.7071f, 0.7071f); //sin(pi/4) = 0.7071
float eta1 = asinf(sine_eta1);
eta = eta1 + eta2;
/* bearing from current position to L1 point */
_nav_bearing = atan2f(vector_AB(1), vector_AB(0)) + eta1;
}
/* limit angle to +-90 degrees */
@@ -201,7 +208,7 @@ ECL_L1_Pos_Controller::navigate_waypoints(const Vector2f &vector_A, const Vector
}
void
ECL_L1_Pos_Controller::navigate_loiter(const Vector2f &vector_A, const Vector2f &vector_curr_position, float radius,
ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d &vector_curr_position, float radius,
int8_t loiter_direction, const Vector2f &ground_speed_vector)
{
/* the complete guidance logic in this section was proposed by [2] */
@@ -212,8 +219,8 @@ ECL_L1_Pos_Controller::navigate_loiter(const Vector2f &vector_A, const Vector2f
float K_velocity = 2.0f * _L1_damping * omega;
/* update bearing to next waypoint */
_target_bearing = get_bearing_to_next_waypoint((double)vector_curr_position(0), (double)vector_curr_position(1),
(double)vector_A(0), (double)vector_A(1));
_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_A(0),
vector_A(1));
/* ground speed, enforce minimum of 0.1 m/s to avoid singularities */
float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
@@ -356,13 +363,17 @@ void ECL_L1_Pos_Controller::navigate_level_flight(float current_heading)
update_roll_setpoint();
}
Vector2f ECL_L1_Pos_Controller::get_local_planar_vector(const Vector2f &origin, const Vector2f &target) const
Vector2f ECL_L1_Pos_Controller::get_local_planar_vector(const Vector2d &origin, const Vector2d &target) const
{
/* this is an approximation for small angles, proposed by [2] */
Vector2f out(math::radians((target(0) - origin(0))),
math::radians((target(1) - origin(1))*cosf(math::radians(origin(0)))));
const double x_angle = math::radians(target(0) - origin(0));
const double y_angle = math::radians(target(1) - origin(1));
const double x_origin_cos = cos(math::radians(origin(0)));
return out * static_cast<float>(CONSTANTS_RADIUS_OF_EARTH);
return Vector2f{
static_cast<float>(x_angle * CONSTANTS_RADIUS_OF_EARTH),
static_cast<float>(y_angle *x_origin_cos * CONSTANTS_RADIUS_OF_EARTH),
};
}
void ECL_L1_Pos_Controller::set_l1_period(float period)
+4 -4
View File
@@ -143,8 +143,8 @@ public:
*
* @return sets _lateral_accel setpoint
*/
void navigate_waypoints(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_B,
const matrix::Vector2f &vector_curr_position, const matrix::Vector2f &ground_speed);
void navigate_waypoints(const matrix::Vector2d &vector_A, const matrix::Vector2d &vector_B,
const matrix::Vector2d &vector_curr_position, const matrix::Vector2f &ground_speed);
/**
* Navigate on an orbit around a loiter waypoint.
@@ -154,7 +154,7 @@ public:
*
* @return sets _lateral_accel setpoint
*/
void navigate_loiter(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_curr_position, float radius,
void navigate_loiter(const matrix::Vector2d &vector_A, const matrix::Vector2d &vector_curr_position, float radius,
int8_t loiter_direction, const matrix::Vector2f &ground_speed_vector);
/**
@@ -235,7 +235,7 @@ private:
* @param wp The point to convert to into the local coordinates, in WGS84 coordinates
* @return The vector in meters pointing from the reference position to the coordinates
*/
matrix::Vector2f get_local_planar_vector(const matrix::Vector2f &origin, const matrix::Vector2f &target) const;
matrix::Vector2f get_local_planar_vector(const matrix::Vector2d &origin, const matrix::Vector2d &target) const;
/**
* Update roll angle setpoint. This will also apply slew rate limits if set.