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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-24 23:53:34 +08:00
FlightTaskAuto: comments refactor
This commit is contained in:
committed by
Lorenz Meier
parent
c01fab089a
commit
19743bcaec
@@ -69,15 +69,15 @@ bool FlightTaskAutoLine::update()
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bool follow_line = _type == WaypointType::loiter || _type == WaypointType::position;
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bool follow_line_prev = _type_previous == WaypointType::loiter || _type_previous == WaypointType::position;
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/* 1st time that vehicle starts to follow line. Reset all setpoints to current vehicle state. */
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// 1st time that vehicle starts to follow line. Reset all setpoints to current vehicle state.
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if (follow_line && !follow_line_prev) {
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_reset();
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}
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/* The only time a thrust setpoint is sent out is during
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* idle. Hence, reset thrust setpoint to NAN in case the
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* vehicle exits idle.
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*/
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// The only time a thrust set-point is sent out is during
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// idle. Hence, reset thrust set-point to NAN in case the
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// vehicle exits idle.
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if (_type_previous == WaypointType::idle) {
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_thrust_setpoint = Vector3f(NAN, NAN, NAN);
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}
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@@ -98,13 +98,13 @@ bool FlightTaskAutoLine::update()
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_generateVelocitySetpoints();
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}
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/* For now yaw setpoint comes directly form triplets.
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* TODO: In the future, however, yaw should be set in this
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* task based on flag: yaw along path, yaw based on gimbal, yaw
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* same as home yaw ... */
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// For now yaw-setpoint comes directly form triplets.
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// TODO: In the future, however, yaw should be set in this
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// task based on flag: yaw along path, yaw based on gimbal, yaw
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// same as home yaw ...
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_yaw_setpoint = _yaw_wp;
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/* Update previous type */
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// update previous type
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_type_previous = _type;
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return true;
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@@ -112,7 +112,7 @@ bool FlightTaskAutoLine::update()
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void FlightTaskAutoLine::_reset()
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{
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/* Set setpoints equal current state. */
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// Set setpoints equal current state.
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_velocity_setpoint = _velocity;
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_position_setpoint = _position;
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_destination = _target;
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@@ -122,7 +122,7 @@ void FlightTaskAutoLine::_reset()
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void FlightTaskAutoLine::_generateIdleSetpoints()
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{
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/* Send zero thrust setpoint */
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// Send zero thrust setpoint */
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_position_setpoint = Vector3f(NAN, NAN, NAN); // Don't require any position/velocity setpoints
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_velocity_setpoint = Vector3f(NAN, NAN, NAN);
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_thrust_setpoint.zero();
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@@ -130,22 +130,22 @@ void FlightTaskAutoLine::_generateIdleSetpoints()
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void FlightTaskAutoLine::_generateLandSetpoints()
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{
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/* Keep xy-position and go down with landspeed. */
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// Keep xy-position and go down with landspeed. */
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_position_setpoint = Vector3f(_target(0), _target(1), NAN);
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_velocity_setpoint = Vector3f(Vector3f(NAN, NAN, _land_speed.get()));
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}
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void FlightTaskAutoLine::_generateTakeoffSetpoints()
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{
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/* Takeoff is completely defined by target position. */
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// Takeoff is completely defined by target position. */
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_position_setpoint = _target;
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_velocity_setpoint = Vector3f(NAN, NAN, NAN);
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}
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void FlightTaskAutoLine::_generateVelocitySetpoints()
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{
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/* TODO: Remove velocity force logic from navigator, since
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* navigator should only send out waypoints. */
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// TODO: Remove velocity force logic from navigator, since
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// navigator should only send out waypoints.
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_position_setpoint = Vector3f(NAN, NAN, _position(2));
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Vector2f vel_sp_xy = Vector2f(&_velocity(0)).unit_or_zero() * _mc_cruise_speed;
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_velocity_setpoint = Vector3f(vel_sp_xy(0), vel_sp_xy(1), NAN);
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@@ -160,15 +160,14 @@ void FlightTaskAutoLine::_generateSetpoints()
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void FlightTaskAutoLine::_updateInternalWaypoints()
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{
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/* The internal Waypoints might differ from previous_wp and target. The cases where it differs:
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* 1. The vehicle already passed the target -> go straight to target
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* 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
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* 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
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*
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* If a new target is available, then the speed at the target is computed from the angle previous-target-next
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*/
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// The internal Waypoints might differ from previous_wp and target. The cases where it differs:
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// 1. The vehicle already passed the target -> go straight to target
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// 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
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// 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
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//
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// If a new target is available, then the speed at the target is computed from the angle previous-target-next.
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/* Adjust destination and origin based on current vehicle state. */
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// Adjust destination and origin based on current vehicle state.
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Vector2f u_prev_to_target = Vector2f(&(_target - _prev_wp)(0)).unit_or_zero();
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Vector2f pos_to_target = Vector2f(&(_target - _position)(0));
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Vector2f prev_to_pos = Vector2f(&(_position - _prev_wp)(0));
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@@ -176,7 +175,7 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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if (u_prev_to_target * pos_to_target < 0.0f) {
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/* Target is behind. */
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// Target is behind. */
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if (_current_state != State::target_behind) {
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_destination = _target;
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@@ -186,8 +185,8 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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/* angle = cos(x) + 1.0
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* angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0 */
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_destination - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_destination - _origin)(0)).length() > _nav_rad.get())) {
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@@ -201,7 +200,7 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _mc_cruise_speed) {
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/* Current position is more than cruise speed in front of previous setpoint. */
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// Current position is more than cruise speed in front of previous setpoint.
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if (_current_state != State::previous_infront) {
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_destination = _prev_wp;
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_origin = _position;
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@@ -210,8 +209,8 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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/* angle = cos(x) + 1.0
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* angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0 */
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_destination - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_destination - _origin)(0)).length() > _nav_rad.get())) {
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@@ -225,7 +224,7 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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} else if (Vector2f(Vector2f(&_position(0)) - closest_pt).length() > _mc_cruise_speed) {
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/* Vehicle is more than cruise speed off track. */
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// Vehicle is more than cruise speed off track.
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if (_current_state != State::offtrack) {
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_destination = matrix::Vector3f(closest_pt(0), closest_pt(1), _target(2));
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_origin = _position;
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@@ -234,8 +233,8 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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/* angle = cos(x) + 1.0
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* angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0 */
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_destination - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_destination - _origin)(0)).length() > _nav_rad.get())) {
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@@ -250,7 +249,7 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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} else {
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if ((_target - _destination).length() > 0.01f) {
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/* A new target is available. Update speed at target.*/
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// A new target is available. Update speed at target.*/
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_destination = _target;
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_origin = _prev_wp;
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_current_state = State::none;
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@@ -258,8 +257,8 @@ void FlightTaskAutoLine::_updateInternalWaypoints()
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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/* angle = cos(x) + 1.0
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* angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0 */
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_destination - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_destination - _origin)(0)).length() > _nav_rad.get())) {
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@@ -281,14 +280,14 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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if ((_speed_at_target < 0.001f && pos_sp_to_dest.length() < _nav_rad.get()) ||
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(!has_reached_altitude && pos_sp_to_dest.length() < _nav_rad.get())) {
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/* Vehicle reached target in xy and no passing required. Lock position */
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// Vehicle reached target in xy and no passing required. Lock position */
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_position_setpoint(0) = _destination(0);
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_position_setpoint(1) = _destination(1);
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_velocity_setpoint(0) = _velocity_setpoint(1) = 0.0f;
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} else {
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/* Get various path specific vectors. */
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// Get various path specific vectors. */
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Vector2f u_prev_to_dest = Vector2f(&(_destination - _origin)(0)).unit_or_zero();
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Vector2f prev_to_pos(&(_position - _origin)(0));
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Vector2f closest_pt = Vector2f(&_origin(0)) + u_prev_to_dest * (prev_to_pos * u_prev_to_dest);
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@@ -297,45 +296,43 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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float speed_sp_track = _mc_cruise_speed;
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float speed_sp_prev_track = math::max(Vector2f(&_velocity_setpoint(0)) * u_prev_to_dest, 0.0f);
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/* Distance to target when brake should occur. The assumption is made that
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* 1.5 * cruising speed is enough to break. */
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// Distance to target when brake should occur. The assumption is made that
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// 1.5 * cruising speed is enough to break.
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float target_threshold = 1.5f * _mc_cruise_speed;
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float speed_threshold = _mc_cruise_speed;
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const float threshold_max = target_threshold;
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if (target_threshold > 0.5f * prev_to_dest.length()) {
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/* Target threshold cannot be more than distance from previous to target */
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// Target threshold cannot be more than distance from previous to target
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target_threshold = 0.5f * prev_to_dest.length();
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}
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/* Compute maximum speed at target threshold */
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// Compute maximum speed at target threshold */
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if (threshold_max > _nav_rad.get()) {
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float m = (_mc_cruise_speed - _speed_at_target) / (threshold_max - _nav_rad.get());
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speed_threshold = m * (target_threshold - _nav_rad.get()) + _speed_at_target; // speed at transition
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}
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/* Either accelerate or decelerate */
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// Either accelerate or decelerate
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if (closest_to_dest.length() < target_threshold) {
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/* Vehicle is close to destination. Start to decelerate */
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// Vehicle is close to destination. Start to decelerate
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if (!has_reached_altitude) {
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/* Altitude is not reached yet. Vehicle has to stop first before proceeding */
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// Altitude is not reached yet. Vehicle has to stop first before proceeding
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_speed_at_target = 0.0f;
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}
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float acceptance_radius = _nav_rad.get();
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if (_speed_at_target < 0.01f) {
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/* If vehicle wants to stop at the target, then set acceptance radius
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* to zero as well.
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*/
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// If vehicle wants to stop at the target, then set acceptance radius to zero as well.
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acceptance_radius = 0.0f;
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}
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if ((target_threshold - acceptance_radius) >= SIGMA_NORM) {
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/* Slow down depending on distance to target minus acceptance radius */
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// Slow down depending on distance to target minus acceptance radius.
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float m = (speed_threshold - _speed_at_target) / (target_threshold - acceptance_radius);
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speed_sp_track = m * (closest_to_dest.length() - acceptance_radius) + _speed_at_target; // speed at transition
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@@ -343,10 +340,9 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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speed_sp_track = _speed_at_target;
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}
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/* If we are close to target and the previous speed setpoint along track was smaller than
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* current speed setpoint along track, then take over the previous one.
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* This ensures smoothness since we anyway want to slow down.
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*/
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// If we are close to target and the previous speed setpoint along track was smaller than
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// current speed setpoint along track, then take over the previous one.
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// This ensures smoothness since we anyway want to slow down.
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if ((speed_sp_prev_track < speed_sp_track)
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&& (speed_sp_track * speed_sp_prev_track > 0.0f)
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&& (speed_sp_prev_track > _speed_at_target)) {
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@@ -355,7 +351,7 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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} else {
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/* Vehicle is still far from destination. Accelerate or keep maximum target speed. */
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// Vehicle is still far from destination. Accelerate or keep maximum target speed.
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float acc_track = (speed_sp_track - speed_sp_prev_track) / _deltatime;
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float yaw_diff = 0.0f;
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@@ -364,11 +360,11 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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yaw_diff = _wrap_pi(_yaw_wp - _yaw);
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}
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/* If yaw offset is large, only accelerate with 0.5 m/s^2. */
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// If yaw offset is large, only accelerate with 0.5 m/s^2.
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float acc_max = (fabsf(yaw_diff) > math::radians(_mis_yaw_error.get())) ? 0.5f : _acc_xy.get();
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if (acc_track > acc_max) {
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/* Accelerate towards target */
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// accelerate towards target
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speed_sp_track = acc_max * _deltatime + speed_sp_prev_track;
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}
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}
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@@ -385,50 +381,48 @@ void FlightTaskAutoLine::_generateXYsetpoints()
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void FlightTaskAutoLine::_generateAltitudeSetpoints()
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{
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/* Total distance between previous and target setpoint */
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// Total distance between previous and target set-point.
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const float dist = fabsf(_destination(2) - _origin(2));
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/* If target has not been reached, then compute setpoint depending on maximum velocity */
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// If target has not been reached, then compute set-point depending on maximum velocity.
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if ((dist > SIGMA_NORM) && (fabsf(_position(2) - _destination(2)) > 0.1f)) {
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/* get various distances */
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// get various distances */
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const float dist_to_prev = fabsf(_position(2) - _origin(2));
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const float dist_to_target = fabsf(_destination(2) - _position(2));
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/* check sign */
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// check sign
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const bool flying_upward = _destination(2) < _position(2);
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/* Speed at threshold is by default maximum speed. Threshold defines
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* the point in z at which vehicle slows down to reach target altitude. */
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// Speed at threshold is by default maximum speed. Threshold defines
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// the point in z at which vehicle slows down to reach target altitude.
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float speed_sp = (flying_upward) ? _vel_max_up.get() : _vel_max_down.get();
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/* target threshold defines the distance to target(2) at which
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* the vehicle starts to slow down to approach the target smoothly */
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// Target threshold defines the distance to target(2) at which
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// the vehicle starts to slow down to approach the target smoothly.
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float target_threshold = speed_sp * 1.5f;
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/* If the total distance in z is NOT 2x distance of target_threshold, we
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* will need to adjust the final_velocity in z */
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// If the total distance in z is NOT 2x distance of target_threshold, we
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// will need to adjust the final_velocity in z.
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const bool is_2_target_threshold = dist >= 2.0f * target_threshold;
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const float min_vel = 0.2f; // minimum velocity: this is needed since estimation is not perfect
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const float slope = (speed_sp - min_vel) / (target_threshold); /* defines the the acceleration when slowing down */
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const float slope = (speed_sp - min_vel) / (target_threshold); // defines the the acceleration when slowing down */
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if (!is_2_target_threshold) {
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/* adjust final_velocity since we are already are close
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* to target and therefore it is not necessary to accelerate
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* up to full speed
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*/
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// Adjust final_velocity since we are already are close to target and therefore it is not necessary to accelerate
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// upwards with full speed.
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target_threshold = dist * 0.5f;
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/* get the velocity at target_threshold */
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// get the velocity at target_threshold
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speed_sp = slope * (target_threshold) + min_vel;
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}
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/* we want to slow down */
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// we want to slow down
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if (dist_to_target < target_threshold) {
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speed_sp = slope * dist_to_target + min_vel;
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} else if (dist_to_prev < target_threshold) {
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/* we want to accelerate */
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// we want to accelerate
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const float acc = (speed_sp - fabsf(_velocity_setpoint(2))) / _deltatime;
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const float acc_max = (flying_upward) ? (_acc_max_up.get() * 0.5f) : (_acc_max_down.get() * 0.5f);
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@@ -438,19 +432,19 @@ void FlightTaskAutoLine::_generateAltitudeSetpoints()
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}
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}
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/* make sure vel_sp_z is always positive */
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// make sure vel_sp_z is always positive
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if (speed_sp < 0.0f) {
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PX4_WARN("speed cannot be smaller than 0");
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speed_sp = 0.0f;
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}
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/* get the sign of vel_sp_z */
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// get the sign of vel_sp_z
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_velocity_setpoint(2) = (flying_upward) ? -speed_sp : speed_sp;
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_position_setpoint(2) = NAN; // We don't care about position setpoint */
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_position_setpoint(2) = NAN; // We don't care about position setpoint
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} else {
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/* Vehicle reached desired target altitude */
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// vehicle reached desired target altitude
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_velocity_setpoint(2) = 0.0f;
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_position_setpoint(2) = _target(2);
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}
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@@ -458,16 +452,16 @@ void FlightTaskAutoLine::_generateAltitudeSetpoints()
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float FlightTaskAutoLine::_getVelocityFromAngle(const float angle)
|
||||
{
|
||||
/* Minimum cruise speed when passing waypoint */
|
||||
// minimum cruise speed when passing waypoint
|
||||
float min_cruise_speed = 0.0f;
|
||||
|
||||
/* Make sure that cruise speed is larger than minimum*/
|
||||
// make sure that cruise speed is larger than minimum
|
||||
if ((_mc_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
|
||||
return _mc_cruise_speed;
|
||||
}
|
||||
|
||||
/* Middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle of 90degrees.
|
||||
* It needs to be always larger than minimum cruise speed. */
|
||||
// Middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle of 90degrees.
|
||||
// It needs to be always larger than minimum cruise speed.
|
||||
float middle_cruise_speed = _cruise_speed_90.get();
|
||||
|
||||
if ((middle_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
|
||||
@@ -478,34 +472,31 @@ float FlightTaskAutoLine::_getVelocityFromAngle(const float angle)
|
||||
middle_cruise_speed = (_mc_cruise_speed + min_cruise_speed) * 0.5f;
|
||||
}
|
||||
|
||||
/* If middle cruise speed is exactly in the middle, then compute
|
||||
* speed linearly
|
||||
*/
|
||||
// If middle cruise speed is exactly in the middle, then compute speed linearly.
|
||||
bool use_linear_approach = false;
|
||||
|
||||
if (((_mc_cruise_speed + min_cruise_speed) * 0.5f) - middle_cruise_speed < SIGMA_NORM) {
|
||||
use_linear_approach = true;
|
||||
}
|
||||
|
||||
/* Compute speed sp at target */
|
||||
// compute speed sp at target
|
||||
float speed_close;
|
||||
|
||||
if (use_linear_approach) {
|
||||
|
||||
/* velocity close to target adjusted to angle
|
||||
* vel_close = m*x+q
|
||||
*/
|
||||
// velocity close to target adjusted to angle:
|
||||
// vel_close = m*x+q
|
||||
float slope = -(_mc_cruise_speed - min_cruise_speed) / 2.0f;
|
||||
speed_close = slope * angle + _mc_cruise_speed;
|
||||
|
||||
} else {
|
||||
|
||||
/* Speed close to target adjusted to angle x.
|
||||
* speed_close = a *b ^x + c; where at angle x = 0 -> speed_close = cruise; angle x = 1 -> speed_close = middle_cruise_speed (this means that at 90degrees
|
||||
* the velocity at target is middle_cruise_speed);
|
||||
* angle x = 2 -> speed_close = min_cruising_speed */
|
||||
// Speed close to target adjusted to angle x.
|
||||
// speed_close = a *b ^x + c; where at angle x = 0 -> speed_close = cruise; angle x = 1 -> speed_close = middle_cruise_speed (this means that at 90degrees
|
||||
// the velocity at target is middle_cruise_speed);
|
||||
// angle x = 2 -> speed_close = min_cruising_speed
|
||||
|
||||
/* from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c */
|
||||
// from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c
|
||||
float a = -((middle_cruise_speed - _mc_cruise_speed) * (middle_cruise_speed - _mc_cruise_speed))
|
||||
/ (2.0f * middle_cruise_speed - _mc_cruise_speed - min_cruise_speed);
|
||||
float c = _mc_cruise_speed - a;
|
||||
@@ -513,6 +504,6 @@ float FlightTaskAutoLine::_getVelocityFromAngle(const float angle)
|
||||
speed_close = a * powf(b, angle) + c;
|
||||
}
|
||||
|
||||
/* speed_close needs to be in between max and min */
|
||||
// speed_close needs to be in between max and min
|
||||
return math::constrain(speed_close, min_cruise_speed, _mc_cruise_speed);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user