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Velocity Smoothing - Various improvements, cleanup and corner cases fixes
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@@ -134,7 +134,6 @@ private:
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*/
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inline float computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
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inline float saturateT1ForAccel(float accel_prev, float max_jerk, float T1);
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inline float recomputeMaxJerk(float accel_prev, float max_jerk, float T1);
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/**
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* Compute constant acceleration time
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*/
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