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Moved last libs, drivers and headers, cleaned up IO build
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/****************************************************************************
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*
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* Copyright (C) 2012 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file Dcm.cpp
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*
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* math direction cosine matrix
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*/
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#include <mathlib/math/test/test.hpp>
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#include "Dcm.hpp"
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#include "Quaternion.hpp"
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#include "EulerAngles.hpp"
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#include "Vector3.hpp"
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namespace math
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{
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Dcm::Dcm() :
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Matrix(Matrix::identity(3))
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{
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}
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Dcm::Dcm(float c00, float c01, float c02,
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float c10, float c11, float c12,
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float c20, float c21, float c22) :
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Matrix(3, 3)
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{
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Dcm &dcm = *this;
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dcm(0, 0) = c00;
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dcm(0, 1) = c01;
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dcm(0, 2) = c02;
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dcm(1, 0) = c10;
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dcm(1, 1) = c11;
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dcm(1, 2) = c12;
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dcm(2, 0) = c20;
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dcm(2, 1) = c21;
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dcm(2, 2) = c22;
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}
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Dcm::Dcm(const float *data) :
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Matrix(3, 3, data)
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{
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}
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Dcm::Dcm(const Quaternion &q) :
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Matrix(3, 3)
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{
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Dcm &dcm = *this;
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double a = q.getA();
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double b = q.getB();
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double c = q.getC();
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double d = q.getD();
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double aSq = a * a;
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double bSq = b * b;
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double cSq = c * c;
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double dSq = d * d;
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dcm(0, 0) = aSq + bSq - cSq - dSq;
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dcm(0, 1) = 2.0 * (b * c - a * d);
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dcm(0, 2) = 2.0 * (a * c + b * d);
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dcm(1, 0) = 2.0 * (b * c + a * d);
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dcm(1, 1) = aSq - bSq + cSq - dSq;
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dcm(1, 2) = 2.0 * (c * d - a * b);
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dcm(2, 0) = 2.0 * (b * d - a * c);
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dcm(2, 1) = 2.0 * (a * b + c * d);
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dcm(2, 2) = aSq - bSq - cSq + dSq;
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}
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Dcm::Dcm(const EulerAngles &euler) :
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Matrix(3, 3)
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{
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Dcm &dcm = *this;
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double cosPhi = cos(euler.getPhi());
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double sinPhi = sin(euler.getPhi());
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double cosThe = cos(euler.getTheta());
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double sinThe = sin(euler.getTheta());
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double cosPsi = cos(euler.getPsi());
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double sinPsi = sin(euler.getPsi());
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dcm(0, 0) = cosThe * cosPsi;
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dcm(0, 1) = -cosPhi * sinPsi + sinPhi * sinThe * cosPsi;
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dcm(0, 2) = sinPhi * sinPsi + cosPhi * sinThe * cosPsi;
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dcm(1, 0) = cosThe * sinPsi;
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dcm(1, 1) = cosPhi * cosPsi + sinPhi * sinThe * sinPsi;
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dcm(1, 2) = -sinPhi * cosPsi + cosPhi * sinThe * sinPsi;
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dcm(2, 0) = -sinThe;
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dcm(2, 1) = sinPhi * cosThe;
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dcm(2, 2) = cosPhi * cosThe;
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}
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Dcm::Dcm(const Dcm &right) :
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Matrix(right)
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{
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}
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Dcm::~Dcm()
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{
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}
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int __EXPORT dcmTest()
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{
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printf("Test DCM\t\t: ");
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// default ctor
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ASSERT(matrixEqual(Dcm(),
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Matrix::identity(3)));
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// quaternion ctor
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ASSERT(matrixEqual(
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Dcm(Quaternion(0.983347f, 0.034271f, 0.106021f, 0.143572f)),
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Dcm(0.9362934f, -0.2750958f, 0.2183507f,
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0.2896295f, 0.9564251f, -0.0369570f,
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-0.1986693f, 0.0978434f, 0.9751703f)));
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// euler angle ctor
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ASSERT(matrixEqual(
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Dcm(EulerAngles(0.1f, 0.2f, 0.3f)),
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Dcm(0.9362934f, -0.2750958f, 0.2183507f,
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0.2896295f, 0.9564251f, -0.0369570f,
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-0.1986693f, 0.0978434f, 0.9751703f)));
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// rotations
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Vector3 vB(1, 2, 3);
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ASSERT(vectorEqual(Vector3(-2.0f, 1.0f, 3.0f),
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Dcm(EulerAngles(0.0f, 0.0f, M_PI_2_F))*vB));
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ASSERT(vectorEqual(Vector3(3.0f, 2.0f, -1.0f),
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Dcm(EulerAngles(0.0f, M_PI_2_F, 0.0f))*vB));
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ASSERT(vectorEqual(Vector3(1.0f, -3.0f, 2.0f),
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Dcm(EulerAngles(M_PI_2_F, 0.0f, 0.0f))*vB));
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ASSERT(vectorEqual(Vector3(3.0f, 2.0f, -1.0f),
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Dcm(EulerAngles(
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M_PI_2_F, M_PI_2_F, M_PI_2_F))*vB));
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printf("PASS\n");
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return 0;
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}
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} // namespace math
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