control_allocator: change SequentialDesaturation to existing MC mixer

And limit the operations to the number of configured outputs.

Only using the number of configured actuators reduces CPU load by ~2% on
F7 @1khz.
This commit is contained in:
Beat Küng
2020-08-13 08:20:47 +02:00
committed by Daniel Agar
parent 308f614735
commit 0e66b0876b
12 changed files with 259 additions and 82 deletions
@@ -45,45 +45,84 @@
#include "ControlAllocationPseudoInverse.hpp"
class ControlAllocationSequentialDesaturation: public ControlAllocationPseudoInverse
#include <px4_platform_common/module_params.h>
class ControlAllocationSequentialDesaturation: public ControlAllocationPseudoInverse, public ModuleParams
{
public:
ControlAllocationSequentialDesaturation() = default;
ControlAllocationSequentialDesaturation() : ModuleParams(nullptr) {}
virtual ~ControlAllocationSequentialDesaturation() = default;
void allocate() override;
void updateParameters() override;
private:
/**
* List of control axis used for desaturating the actuator vector. The desaturation logic will sequentially
* go through this list and if needed apply corrections to the demand of the corresponding axis in order to desaturate
* the actuator vector.
* Minimize the saturation of the actuators by adding or substracting a fraction of desaturation_vector.
* desaturation_vector is the vector that added to the output outputs, modifies the thrust or angular
* acceleration on a specific axis.
* For example, if desaturation_vector is given to slide along the vertical thrust axis (thrust_scale), the
* saturation will be minimized by shifting the vertical thrust setpoint, without changing the
* roll/pitch/yaw accelerations.
*
* Note that as we only slide along the given axis, in extreme cases outputs can still contain values
* outside of [min_output, max_output].
*
* @param actuator_sp Actuator setpoint, vector that is modified
* @param desaturation_vector vector that is added to the outputs, e.g. thrust_scale
* @param increase_only if true, only allow to increase (add) a fraction of desaturation_vector
*/
ControlAxis _axis_prio_increasing [NUM_AXES] = {ControlAxis::YAW, ControlAxis::THRUST_Y, ControlAxis::THRUST_X, ControlAxis::THRUST_Z, ControlAxis::PITCH, ControlAxis::ROLL};
void desaturateActuators(ActuatorVector &actuator_sp, const ActuatorVector &desaturation_vector,
bool increase_only = false);
/**
* Desaturate actuator setpoint vector.
* Computes the gain k by which desaturation_vector has to be multiplied
* in order to unsaturate the output that has the greatest saturation.
*
* @return Desaturated actuator setpoint vector.
*/
void desaturateActuators(ActuatorVector &actuator_sp, const ControlAxis &axis);
/**
* Get desaturation vector.
*
* @param axis Control axis
* @return ActuatorVector Column of the pseudo-inverse matrix corresponding to the given control axis.
*/
ActuatorVector getDesaturationVector(const ControlAxis &axis);
/**
* Compute desaturation gain.
*
* @param desaturation_vector Column of the pseudo-inverse matrix corresponding to a given control axis.
* @param Actuator setpoint vector.
* @return Gain which eliminates the saturation of the highest saturated actuator.
* @return desaturation gain
*/
float computeDesaturationGain(const ActuatorVector &desaturation_vector, const ActuatorVector &actuator_sp);
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: airmode for roll/pitch:
* thrust is increased/decreased as much as required to meet the demanded roll/pitch.
* Yaw is not allowed to increase the thrust, @see mix_yaw() for the exact behavior.
*/
void mixAirmodeRP();
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: full airmode for roll/pitch/yaw:
* thrust is increased/decreased as much as required to meet demanded the roll/pitch/yaw,
* while giving priority to roll and pitch over yaw.
*/
void mixAirmodeRPY();
/**
* Mix roll, pitch, yaw, thrust and set the actuator setpoint.
*
* Desaturation behavior: no airmode, thrust is NEVER increased to meet the demanded
* roll/pitch/yaw. Instead roll/pitch/yaw is reduced as much as needed.
* Thrust can be reduced to unsaturate the upper side.
* @see mixYaw() for the exact yaw behavior.
*/
void mixAirmodeDisabled();
/**
* Mix yaw by updating the actuator setpoint (that already contains roll/pitch/thrust).
*
* Desaturation behavior: thrust is allowed to be decreased up to 15% in order to allow
* some yaw control on the upper end. On the lower end thrust will never be increased,
* but yaw is decreased as much as required.
*/
void mixYaw();
DEFINE_PARAMETERS(
(ParamInt<px4::params::MC_AIRMODE>) _param_mc_airmode ///< air-mode
);
};