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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
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use velocity component in bin direction instead of norm
This commit is contained in:
committed by
Mathieu Bresciani
parent
33cd032c35
commit
09e1d4888c
@@ -65,7 +65,8 @@ bool CollisionPrevention::initializeSubscriptions(SubscriptionArray &subscriptio
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return true;
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return true;
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}
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}
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void CollisionPrevention::calculateConstrainedSetpoint(Vector2f &setpoint, const float max_acc, const float curr_vel)
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void CollisionPrevention::calculateConstrainedSetpoint(Vector2f &setpoint, const float max_acc,
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const Vector2f &curr_vel)
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{
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{
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const obstacle_distance_s &obstacle_distance = _sub_obstacle_distance->get();
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const obstacle_distance_s &obstacle_distance = _sub_obstacle_distance->get();
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@@ -90,17 +91,20 @@ void CollisionPrevention::calculateConstrainedSetpoint(Vector2f &setpoint, const
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float distance = obstacle_distance.distances[i] / 100.0f; //convert to meters
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float distance = obstacle_distance.distances[i] / 100.0f; //convert to meters
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float angle = math::radians((float)i * obstacle_distance.increment);
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float angle = math::radians((float)i * obstacle_distance.increment);
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//max admissible velocity in current bin direction: v = sqrt(2 * a * d), where d is the distance to standstill
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//a is the constant acceleration and v the current velocity. We use a = a_max/2 and j = j_max/2 to stay well within the limits
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float acceleration_distance = 2.f * curr_vel * max_acc / _param_mpc_jerk_max.get();
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float distance_to_standstill = math::max(0.f, distance - _param_mpc_col_prev_d.get() - acceleration_distance);
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float vel_max_sqrd = max_acc * distance_to_standstill;
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//split current setpoint into parallel and orthogonal components with respect to the current bin direction
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//split current setpoint into parallel and orthogonal components with respect to the current bin direction
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Vector2f bin_direction = {cos(angle), sin(angle)};
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Vector2f bin_direction = {cos(angle), sin(angle)};
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Vector2f orth_direction = {-bin_direction(1), bin_direction(0)};
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Vector2f orth_direction = {-bin_direction(1), bin_direction(0)};
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float sp_parallel = setpoint_sqrd.dot(bin_direction);
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float sp_parallel = setpoint_sqrd.dot(bin_direction);
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float sp_orth = setpoint_sqrd.dot(orth_direction);
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float sp_orth = setpoint_sqrd.dot(orth_direction);
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float curr_vel_parallel = math::max(0.f, curr_vel.dot(bin_direction));
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//max admissible velocity in current bin direction: v = sqrt(2 * a * d), where d is the distance to standstill
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//a is the constant acceleration and v the current velocity. We use a = a_max/2 and j = j_max/2 to stay well within the limits
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float acceleration_distance = 2.f * curr_vel_parallel * max_acc / _param_mpc_jerk_max.get();
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float distance_to_standstill = math::max(0.f, distance - _param_mpc_col_prev_d.get() - acceleration_distance);
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float vel_max_sqrd = max_acc * distance_to_standstill;
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//limit the setpoint to respect vel_max by subtracting from the parallel component
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//limit the setpoint to respect vel_max by subtracting from the parallel component
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if (sp_parallel > vel_max_sqrd) {
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if (sp_parallel > vel_max_sqrd) {
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@@ -144,7 +148,7 @@ void CollisionPrevention::calculateConstrainedSetpoint(Vector2f &setpoint, const
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}
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}
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void CollisionPrevention::modifySetpoint(Vector2f &original_setpoint, const float max_speed,
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void CollisionPrevention::modifySetpoint(Vector2f &original_setpoint, const float max_speed,
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const float max_acc, const float curr_vel)
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const float max_acc, const Vector2f &curr_vel)
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{
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{
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//calculate movement constraints based on range data
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//calculate movement constraints based on range data
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Vector2f new_setpoint = original_setpoint;
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Vector2f new_setpoint = original_setpoint;
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@@ -69,7 +69,7 @@ public:
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bool is_active() { return _param_mpc_col_prev_d.get() > 0; }
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bool is_active() { return _param_mpc_col_prev_d.get() > 0; }
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void modifySetpoint(matrix::Vector2f &original_setpoint, const float max_speed, const float max_acc,
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void modifySetpoint(matrix::Vector2f &original_setpoint, const float max_speed, const float max_acc,
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const float curr_vel);
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const matrix::Vector2f &curr_vel);
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private:
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private:
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@@ -91,6 +91,6 @@ private:
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void update();
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void update();
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void calculateConstrainedSetpoint(matrix::Vector2f &setpoint, const float max_acc, const float curr_vel);
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void calculateConstrainedSetpoint(matrix::Vector2f &setpoint, const float max_acc, const matrix::Vector2f &curr_vel);
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};
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};
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@@ -134,7 +134,7 @@ void FlightTaskManualPosition::_scaleSticks()
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// collision prevention
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// collision prevention
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if (_collision_prevention.is_active()) {
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if (_collision_prevention.is_active()) {
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_collision_prevention.modifySetpoint(vel_sp_xy, _velocity_scale, _param_mpc_acc_hor_max.get(), _velocity.norm());
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_collision_prevention.modifySetpoint(vel_sp_xy, _velocity_scale, _param_mpc_acc_hor_max.get(), Vector2f(_velocity));
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}
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}
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_velocity_setpoint(0) = vel_sp_xy(0);
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_velocity_setpoint(0) = vel_sp_xy(0);
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