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dshot: add 3D capability
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@@ -14,7 +14,7 @@ parameters:
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long: |
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This enables/disables DShot. The different modes define different
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speeds, for example DShot150 = 150kb/s. Not all ESCs support all modes.
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Note: this enables DShot on the FMU outputs. For boards with an IO it is the
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AUX outputs.
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type: enum
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@@ -40,6 +40,37 @@ parameters:
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decimal: 2
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increment: 0.01
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default: 0.055
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DSHOT_3D_ENABLE:
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description:
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short: Allows for 3d mode when using DShot and suitable mixer
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long: |
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WARNING: ESC must be configured for 3D mode, and DSHOT_MIN set to 0.
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This splits the throttle ranges in two.
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Direction 1) 48 is the slowest, 1047 is the fastest.
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Direction 2) 1049 is the slowest, 2047 is the fastest.
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When mixer outputs 1000 or value inside DSHOT 3D deadband, DShot 0 is sent.
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type: boolean
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default: 0
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DSHOT_3D_DEAD_H:
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description:
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short: DSHOT 3D deadband high
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long: |
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When the actuator_output is between DSHOT_3D_DEAD_L and DSHOT_3D_DEAD_H, motor will not spin.
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This value is with respect to the mixer_module range (0-1999), not the DSHOT values.
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type: int32
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min: 1000
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max: 1999
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default: 1000
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DSHOT_3D_DEAD_L:
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description:
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short: DSHOT 3D deadband low
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long: |
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When the actuator_output is between DSHOT_3D_DEAD_L and DSHOT_3D_DEAD_H, motor will not spin.
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This value is with respect to the mixer_module range (0-1999), not the DSHOT values.
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type: int32
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min: 0
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max: 1000
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default: 1000
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MOT_POLE_COUNT: # only used by dshot so far, so keep it under the dshot group
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description:
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short: Number of magnetic poles of the motors
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@@ -51,4 +82,3 @@ parameters:
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Typical motors for 5 inch props have 14 poles.
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type: int32
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default: 14
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