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Avoid waypoint following during backtransition which can lead to strong banking (#22642)
* avoid waypoint following during backtransition - if vehicle overshoots transition, make controller track the prev/current waypoint line, this avoids large banking maneuvers that delay the transition further Signed-off-by: RomanBapst <bapstroman@gmail.com> * navigator: use SETPOINT_TYPE_LAND as setpoint type for VTOL_LAND waypoints such that fixed wing position controller can distinguish from other types Signed-off-by: RomanBapst <bapstroman@gmail.com> * FixedWingPositionControl: split vtol backtransition logic into separate method Signed-off-by: RomanBapst <bapstroman@gmail.com> * review changes Signed-off-by: RomanBapst <bapstroman@gmail.com> * prevent loiter when approaching vtol backtransition and invalidate previous waypoint during mission landing Signed-off-by: RomanBapst <bapstroman@gmail.com> * removed unused parameter Signed-off-by: RomanBapst <bapstroman@gmail.com> * small renaming of transition mode Signed-off-by: RomanBapst <bapstroman@gmail.com> --------- Signed-off-by: RomanBapst <bapstroman@gmail.com>
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@@ -110,7 +110,8 @@ MissionBlock::is_mission_item_reached_or_completed()
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if (int(_mission_item.params[0]) == 3) {
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// transition to RW requested, only accept waypoint if vehicle state has changed accordingly
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return _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING;
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return _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING
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&& !_navigator->get_vstatus()->in_transition_mode;
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} else if (int(_mission_item.params[0]) == 4) {
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// transition to FW requested, only accept waypoint if vehicle state has changed accordingly
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