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Avoid waypoint following during backtransition which can lead to strong banking (#22642)
* avoid waypoint following during backtransition - if vehicle overshoots transition, make controller track the prev/current waypoint line, this avoids large banking maneuvers that delay the transition further Signed-off-by: RomanBapst <bapstroman@gmail.com> * navigator: use SETPOINT_TYPE_LAND as setpoint type for VTOL_LAND waypoints such that fixed wing position controller can distinguish from other types Signed-off-by: RomanBapst <bapstroman@gmail.com> * FixedWingPositionControl: split vtol backtransition logic into separate method Signed-off-by: RomanBapst <bapstroman@gmail.com> * review changes Signed-off-by: RomanBapst <bapstroman@gmail.com> * prevent loiter when approaching vtol backtransition and invalidate previous waypoint during mission landing Signed-off-by: RomanBapst <bapstroman@gmail.com> * removed unused parameter Signed-off-by: RomanBapst <bapstroman@gmail.com> * small renaming of transition mode Signed-off-by: RomanBapst <bapstroman@gmail.com> --------- Signed-off-by: RomanBapst <bapstroman@gmail.com>
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@@ -574,10 +574,6 @@ void MissionBase::handleLanding(WorkItemType &new_work_item_type, mission_item_s
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set_vtol_transition_item(&_mission_item, vtol_vehicle_status_s::VEHICLE_VTOL_STATE_MC);
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new_work_item_type = WorkItemType::WORK_ITEM_TYPE_MOVE_TO_LAND_AFTER_TRANSITION;
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// make previous setpoint invalid, such that there will be no prev-current line following
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// if the vehicle drifted off the path during back-transition it should just go straight to the landing point
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_navigator->reset_position_setpoint(pos_sp_triplet->previous);
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}
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} else if (needs_to_land) {
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