Navigator: Handle reposition commands. Untested

This commit is contained in:
Lorenz Meier
2016-04-23 20:12:11 +02:00
parent c99ff66f75
commit 05aae9410c
4 changed files with 57 additions and 10 deletions
+31 -10
View File
@@ -74,22 +74,43 @@ Loiter::on_inactive()
void
Loiter::on_activation()
{
/* set current mission item to loiter */
set_loiter_item(&_mission_item, _param_min_alt.get());
if (_navigator->get_reposition_triplet()->current.valid) {
reposition();
} else {
/* set current mission item to loiter */
set_loiter_item(&_mission_item, _param_min_alt.get());
/* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.velocity_valid = false;
pos_sp_triplet->previous.valid = false;
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->next.valid = false;
/* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.velocity_valid = false;
pos_sp_triplet->previous.valid = false;
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->next.valid = false;
_navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER);
_navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER);
_navigator->set_position_setpoint_triplet_updated();
_navigator->set_position_setpoint_triplet_updated();
}
}
void
Loiter::on_active()
{
if (_navigator->get_reposition_triplet()->current.valid) {
reposition();
}
}
void
Loiter::reposition()
{
struct position_setpoint_triplet_s *rep = _navigator->get_reposition_triplet();
if (rep->current.valid) {
// set loiter position based on reposition command
// mark this as done
memset(rep, 0, sizeof(*rep));
}
}