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VelocitySmoothingTest - Update unit test to use the same parameters ordering (time, setpoint) as the VelocitySmoothing class
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@ -48,7 +48,7 @@ class VelocitySmoothingTest : public ::testing::Test
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public:
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void setConstraints(float j_max, float a_max, float v_max);
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void setInitialConditions(Vector3f acc, Vector3f vel, Vector3f pos);
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void updateTrajectories(Vector3f velocity_setpoints, float t);
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void updateTrajectories(float t, Vector3f velocity_setpoints);
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VelocitySmoothing _trajectories[3];
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};
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@ -71,7 +71,7 @@ void VelocitySmoothingTest::setInitialConditions(Vector3f a0, Vector3f v0, Vecto
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}
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}
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void VelocitySmoothingTest::updateTrajectories(Vector3f velocity_setpoints, float t)
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void VelocitySmoothingTest::updateTrajectories(float t, Vector3f velocity_setpoints)
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{
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float dummy; // We don't care about the immediate result
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@ -104,7 +104,7 @@ TEST_F(VelocitySmoothingTest, testTimeSynchronization)
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// WHEN: We generate trajectories (time synchronized in XY) with constant setpoints and dt
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Vector3f velocity_setpoints(-3.f, 1.f, 0.f);
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updateTrajectories(velocity_setpoints, 0.f);
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updateTrajectories(0.f, velocity_setpoints);
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// THEN: The X and Y trajectories should have the same total time (= time sunchronized)
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@ -113,7 +113,14 @@ TEST_F(VelocitySmoothingTest, testTimeSynchronization)
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TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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{
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// GIVEN: A set of initial conditions (same constraints as before)
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// GIVEN: A set of constraints
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const float j_max = 55.2f;
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const float a_max = 6.f;
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const float v_max = 6.f;
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setConstraints(j_max, a_max, v_max);
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// AND: A set of initial conditions
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Vector3f a0(0.f, 0.f, 0.f);
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Vector3f v0(0.f, 0.f, 0.f);
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Vector3f x0(0.f, 0.f, 0.f);
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@ -124,19 +131,16 @@ TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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Vector3f velocity_setpoints(-3.f, 0.f, -1.f);
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// Compute the number of steps required to reach desired value
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// because of known numerical issues, the actual trajectory takes a
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// bit more time than the predicted one, this is why we have to add 14 steps
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// to the theoretical value.
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// The updateTrajectories is fist called once to compute the total time
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float t = 0.f;
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const float dt = 0.01;
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updateTrajectories(velocity_setpoints, t);
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updateTrajectories(t, velocity_setpoints);
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float t123 = _trajectories[0].getTotalTime();
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int nb_steps = ceil(t123 / dt);
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for (int i = 0; i < nb_steps; i++) {
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t += dt;
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updateTrajectories(velocity_setpoints, t);
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updateTrajectories(t, velocity_setpoints);
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}
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// THEN: All the trajectories should have reach their
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@ -163,7 +167,7 @@ TEST_F(VelocitySmoothingTest, testZeroSetpoint)
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// WHEN: We run a few times the algorithm
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for (int i = 0; i < 60; i++) {
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updateTrajectories(velocity_setpoints, t);
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updateTrajectories(t, velocity_setpoints);
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t += dt;
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}
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