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refactor(control_allocation): Clarify and enforce that motors are in matrix 0
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@@ -438,6 +438,7 @@ ControlAllocator::Run()
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_control_allocation[i]->getActuatorMin(), _control_allocation[i]->getActuatorMax());
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if (i == 0) {
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// The motors are always in allocation 0
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handle_stopped_motors(now);
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}
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@@ -611,7 +612,7 @@ ControlAllocator::handle_stopped_motors(const hrt_abstime now)
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| _motor_stop_mask;
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// Handle stopped motors by setting NaN
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const unsigned int allocation_index = 0;
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const unsigned int allocation_index = 0; // Motors always in allocation 0
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_control_allocation[allocation_index]->applyNanToActuators(stopped_motors);
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// Apply ice shedding, which applies _only_ to stopped motors
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@@ -619,7 +620,7 @@ ControlAllocator::handle_stopped_motors(const hrt_abstime now)
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const float ice_shedding_output = get_ice_shedding_output(now);
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if (ice_shedding_output > FLT_EPSILON && !any_stopped_motor_failed) {
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for (int motors_idx = 0; motors_idx < _num_actuators[0] && motors_idx < actuator_motors_s::NUM_CONTROLS; motors_idx++) {
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for (int motors_idx = 0; motors_idx < _num_actuators[allocation_index] && motors_idx < actuator_motors_s::NUM_CONTROLS; motors_idx++) {
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if (stopped_motors & 1u << motors_idx) {
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_control_allocation[allocation_index]->_actuator_sp(motors_idx) = ice_shedding_output;
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}
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